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Since this course is designed for working people to make their professional lives easier, this course is priced, with multiple plans, so that companies and individual workers can easily apply this knowledge to their working industries without feeling it in their wallets. At Brainmeasures, we believe information should always be accessible to normal people.

This course is tremendously fast, and can be learned in less than two months.

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  • Affordable price per unit means this course is economically sound for individuals as well as companies needing to do mass personnel training simultaneously.
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  • High standards of both learning and test results that certify only people who truly learned the material completely.
  • A reward of the highest, most authoritative certification that exists in the field, in less than six months’ time easily
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OpenGL ES 3.0
Programming Certification
AT JUST $99


TOTAL LEARNED
42,570 +
OVERALL REVIEWS


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    What is OpenGL ES 3.0 Programming?

    OpenGL ES 3.0 Programming is related to Open Graphics Library programming for embedded systems that is supported across multiple platforms for computer graphics rendering applications programming interface (API) development. It is an upgraded version of OpneGL programming that incorporates advanced features for graphical programming and support at different platforms (i.e. Desktop Windows, Tablet Windows, Android, Chromebooks and Mac OS etc.). The OpenGL ES 3.0 Programming API is primarily designed for interaction with GPU (Graphical Processing Unit) with an objective of obtaining best hardware accelerated rendering both in 2D and 3D environment. OpenGL ES 3.0 Programming is used for graphical applications, videos, virtual actualization, graphical quality boosting, video games quality and performance enhancement etc. As it is designed for embedded systems, so OpenGL ES 3.0 Programming efficiently work with smart phones, tablets, video consoles and PDAs. It provides programmers a quality graphical hardware interface for better programming environment.

    Brainmeasures OpenGL ES 3.0 Programming Certification Program

    Becoming a certified OpenGL ES 3.0 Programmer is a unique one in the field of programming and graphics hardware acceleration development. Brainmeasures is the platform that provides you with the best certification program to enhance your capabilities in the field of graphics enhancement techniques and programming skills. OpenGL ES 3.0 Programming certification is a different in terms of its techniques and delivery of knowledge with best expertise. In addition to course mechanics, an online exam is also covered to hone your knowledge and skills of OpenGL ES 3.0 Programming understanding and its efficient application.

    Highlights of the OpenGL ES 3.0 Programming Certification Program from Brainmeasures

    The comprehensiveness and detailed nature of the OpenGL ES 3.0 Programming certification program developed by Brainmeasures are among the major reasons that attracts the experts and researchers of this field. The course is designed by the experts of computer graphics with strong background electronics. So, what are you waiting for? Don’t miss this opportunity and get enrollment in the course after registering yourself at Brainmeasures if you want to go through its detailed syllabus with study guidelines. Mentioned below are some important topics of the course that you will study during the journey of OpenGL ES 3.0 Programming at Brainmeasures:

    • Introduction to OpenGL ES 3.0 Programming
    • Major uses of OpenGL ES 3.0
    • Understanding how the command syntax of OpenGL ES 3.0 works
    • Taking advantage of OpenGL ES 3.0 as an effective state machine
    • What is vertex shader
    • Primitive assembly and rasterization processes
    • Fragment shader and buffering knowledge
    • What is EGL
    • Understanding about EGL command syntax
    • Generating a more comprehensive understanding about pixel operations, rasterization, texture assembly and fragment operations of OpenGL ES 3.0
    • Basics of state management and using the drawing geometric objects that you can easily access at OpenGL ES 3.0
    • Using the OpenGL ES 3.0 framework
    • How to effectively force completion of drawing
    • Basics of effectively coordinating system survival kit
    • A more comprehensive overview about the shaders and programs in OpenGL ES 3.0
    • How to use binary for programs
    • Understanding about OpenGL ES shading language
    • Use of variables, constants, functions and control flow statements in OpenGL ES 3.0 Programming
    • Role of vertex attributes, arrays and buffering objects in effective programming under OpenGL ES 3.0 environment
    • Primitive assembly and rasterization in detail with multiple requirements in OpenGL ES 3.0
    • Importance of vertex shaders in OpenGL ES 3.0 Programming for graphical hardware acceleration and refinement
    • What is texturing and how to effectively design and use 2D and 3D texturing
    • Loading procedure for 2D and 3D texturing
    • Using fragment shaders and framebuffer operations for best quality graphics and objects development
    • Using Vertex data to effectively initialize and allocate buffer objects
    • Synchronization of objects and fences under flush and finish
    • Moving towards advanced programming with OpenGL ES 3.0 for better graphics acceleration
    • What is the difference between state and string queries and how to use them effectively
    • OpenGL ES 3.0 cross-platform (i.e. Ubuntu Linux, Microsoft Windows, Android or iOS) functionality and applications
    • Understanding about floating point numbers especially with regards to 16-Bit
    • Conversion process for float to half float
    • Effective Use of built-in and customized functions in OpenGL ES 3.0

    Beneficiaries of the OpenGL ES 3.0 Programming Certification Program

    As GPUs are becoming important especially in embedded and smart technology based devices, so enrolling the course of OpenGL ES 3.0 Programming will give an exposure and deep understanding of efficient programming for graphics rendering and related hardware acceleration for computer applications, smart phones applications and video game consoles etc. This certification program especially designed for computer graphics experts, video games programmers, software engineers, GPU programmers, smart phones and tablets programmers, windows utility software programmers, web programmers, web masters, IT experts and students who are eager to develop their career in the field of hardware graphics acceleration and software engineering.

    Job Opportunities after Completing the OpenGL ES 3.0 Programming Certification Course

    This is one fastest growing area in graphics, hardware and software engineering as well as in the area of mobile applications development. So, getting the certification of OpenGL 3.0 Programming guarantees you a promising future with lot of opportunities for career development. You may entitled one of the following designation after completing the certification course at Brainmeasures:

    • OpenGL ES Developer
    • OpenGL ES 3.0 Developer
    • Certified OpenGL ES Expert
    • OpenGL ES Programmer
    • OpenGL ES Mentor
    • OpenGL ES Software Engineer
    • OpenGL ES 3.0 Architect
    • Hardware Acceleration Graphics Engineer
    • OpenGL ES Consultant
    • OpenGL Administrator
    • 2D and 3D Video Games Graphics Expert
    • Web Programmer
    • Webmaster

    Expected Salary for OpenGL ES 3.0 Programming Certification Holders

    As this certification holds its multidimensional and multidisciplinary applications, therefore expected salary will be varied according to each industry and field of the certificate holder. However, an average expected salary for OpenGL ES programmer with comprehensive command over advanced features is expected around $85,000-$150,000 per year which varies according to the nature of business, related field and reputation of the company in the related field, level of competition as well as experience of the individuals who are providing their services or employed in different companies.

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    1,30,000

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