What is OpenGL ES 3.0 Programming?
OpenGL ES 3.0 Programming is related to Open Graphics Library programming for embedded systems that is supported across multiple platforms for computer graphics rendering applications programming interface (API) development. It is an upgraded version of OpneGL programming that incorporates advanced features for graphical programming and support at different platforms (i.e. Desktop Windows, Tablet Windows, Android, Chromebooks and Mac OS etc.). The OpenGL ES 3.0 Programming API is primarily designed for interaction with GPU (Graphical Processing Unit) with an objective of obtaining best hardware accelerated rendering both in 2D and 3D environment. OpenGL ES 3.0 Programming is used for graphical applications, videos, virtual actualization, graphical quality boosting, video games quality and performance enhancement etc. As it is designed for embedded systems, so OpenGL ES 3.0 Programming efficiently work with smart phones, tablets, video consoles and PDAs. It provides programmers a quality graphical hardware interface for better programming environment.