Section 1 : lets-start-building-android-games-with-unity
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Lecture 1 | INTRODUCTION TO BRAINMEASURES PROCTOR SYSTEM | |
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Lecture 2 | installing-unity-and-android-build-support | 00:06:39 Duration |
Section 2 : lets-create-3d-zigzag-game
Section 3 : learn-to-create-game-art-assets-from-scratch
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Lecture 1 | inkscape-crash-course | 00:16:48 Duration |
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Lecture 2 | desinging-tappy-ball-game-sprites-part1 | 00:08:17 Duration |
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Lecture 3 | designing-tappy-ball-game-sprites-part2 | 00:15:31 Duration |
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Lecture 4 | designing-second-tappy-ball-sprite | 00:08:17 Duration |
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Lecture 5 | designing-the-pipe-creating-game-art-assets | 00:08:11 Duration |
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Lecture 6 | designing-sky-clounds-ground-game-art-assets | 00:15:18 Duration |
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Lecture 7 | 0exporting-your-game-art-assets-to-use-them-in-game | 00:06:10 Duration |
Section 4 : lets-create-tappy-ball-game
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Lecture 1 | creating-tappy-ball-menu-and-ui | 00:18:20 Duration |
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Lecture 2 | programming-the-ball-movement | 00:17:43 Duration |
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Lecture 3 | adding-the-pipes | 00:17:50 Duration |
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Lecture 4 | spawning-the-pipes | 00:16:46 Duration |
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Lecture 5 | checking-score | 00:14:17 Duration |
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Lecture 6 | designing-ui-and-uimanager | 00:17:27 Duration |
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Lecture 7 | gameover-menu-and-animations | 00:10:17 Duration |
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Lecture 8 | adding-attractive-user-interface-elements | 00:12:59 Duration |
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Lecture 9 | creating-game-manager-and-controlling-everything | 00:17:09 Duration |
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Lecture 10 | adding-final-tweaks-and-finishing-the-game | 00:10:44 Duration |
Section 5 : create-game-art-assets-for-fruit-ninja-game
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Lecture 1 | design-the-fruit-its-so-easy-but-looks-professional | 00:12:32 Duration |
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Lecture 2 | design-cut-fruit | 00:15:50 Duration |
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Lecture 3 | design-the-splash-effect-for-fruit-ninja-game | 00:07:47 Duration |
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Lecture 4 | design-the-wooden-game-background | 00:12:02 Duration |
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Lecture 5 | design-the-3d-looking-bomb | 00:14:15 Duration |
Section 6 : lets-create-fruit-ninja-game
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Lecture 1 | creating-the-fruit-bomb-and-background | 00:13:19 Duration |
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Lecture 2 | adding-touch-swipe-effect | 00:11:37 Duration |
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Lecture 3 | adding-colliders-to-swipe-lines | 00:06:25 Duration |
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Lecture 4 | adding-touch-functionality-for-swipe | 00:06:24 Duration |
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Lecture 5 | spawning-and-rotating-fruits-randomly | 00:17:01 Duration |
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Lecture 6 | cutting-the-fruits | 00:08:26 Duration |
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Lecture 7 | cut-pieces-falling-down | 00:04:06 Duration |
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Lecture 8 | adding-the-bomb | 00:04:40 Duration |
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Lecture 9 | creating-the-blast-effect | 00:03:20 Duration |
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Lecture 10 | instantiating-the-blast-effect | 00:04:23 Duration |
Section 7 : lets-create-3d-flick-soccer-football-game-new
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Lecture 1 | creating-the-soccer-field-and-goal-post | 00:17:21 Duration |
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Lecture 2 | adding-the-ball-and-setting-up | 00:08:17 Duration |
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Lecture 3 | instantiating-the-ball | 00:09:26 Duration |
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Lecture 4 | adding-swipe-flick-controls | 00:18:40 Duration |
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Lecture 5 | setting-up-camera-and-testing-ball-flicking | 00:09:27 Duration |
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Lecture 6 | adding-special-trail-effect-to-the-ball | 00:11:25 Duration |
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Lecture 7 | creating-audience-and-gallery | 00:08:15 Duration |
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Lecture 8 | adding-our-goal-keeper | 00:04:25 Duration |
Section 8 : lets-create-3d-runner-game-new
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Lecture 1 | getting-the-player-model-and-animation | 00:12:13 Duration |
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Lecture 2 | setting-up-the-player-in-the-scene | 00:05:38 Duration |
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Lecture 3 | adding-animations-to-the-player | 00:03:56 Duration |
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Lecture 4 | moving-and-running | 00:12:28 Duration |
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Lecture 5 | player-jump-and-animation | 00:16:10 Duration |
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Lecture 6 | camera-smooth-follow | 00:17:17 Duration |
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Lecture 7 | adding-grounds | 00:10:09 Duration |
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Lecture 8 | designing-the-level-in-unity | 00:18:35 Duration |
Section 9 : learn-version-controlling-the-most-valuable-skill-you-need
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Lecture 1 | why-use-version-controlling-everything-you-need-to-know | 00:15:19 Duration |
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Lecture 2 | cloning-and-creating-new-repository-for-unity-game-project | 00:12:43 Duration |
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Lecture 3 | practical-version-controlling-example-with-zigzag-game | 00:13:50 Duration |
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Lecture 4 | learn-about-branching-your-game-projects-with-source-tree | 00:07:53 Duration |
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Lecture 5 | pushing-your-local-repository-to-github-bitbucket | 00:05:35 Duration |
Section 10 : start-earning-money-from-your-games-monetize-your-games
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Lecture 1 | integrate-unity-video-ads-super-easy | 00:12:24 Duration |
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Lecture 2 | show-ads-every-3-times-using-playerprefs | 00:08:31 Duration |
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Lecture 3 | integrate-applovin-ads-to-your-game-easily | 00:21:44 Duration |
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Lecture 4 | integrate-chartboost-ads-designed-only-for-games | 00:21:31 Duration |
Section 11 : create-leader-boards-achievements-make-your-games-social
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Lecture 1 | creating-leader-boards-part1 | 00:13:00 Duration |
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Lecture 2 | creating-leader-boards-part2 | 00:13:13 Duration |
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Lecture 3 | creating-leader-boards-part3 | 00:10:49 Duration |
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Lecture 4 | creating-leader-boards-part4 | 00:09:39 Duration |
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Lecture 5 | creating-leader-boards-part5-uploading-apk-linking | 00:07:38 Duration |
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Lecture 6 | create-achievements-in-your-game | 00:19:52 Duration |
Section 12 : c-scripting-crash-course-for-complete-beginners
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Lecture 1 | intro-to-this-c-videos | |
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Lecture 2 | understanding-the-first-c-program | 00:12:06 Duration |
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Lecture 3 | variables-data-types-in-c | 00:07:51 Duration |
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Lecture 4 | start-and-update-functions | 00:04:21 Duration |
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Lecture 5 | awake-and-start-function | 00:03:49 Duration |
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Lecture 6 | c-functions | 00:12:22 Duration |
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Lecture 7 | destroying-objects | 00:04:40 Duration |
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Lecture 8 | if-else-statements-in-c | 00:09:03 Duration |
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Lecture 9 | concept-of-loops | 00:04:53 Duration |
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Lecture 10 | while-loops-in-c | 00:08:00 Duration |
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Lecture 11 | getting-started-with-c-for-unity-game-development | 00:09:49 Duration |
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Lecture 12 | for-loops-in-c | 00:04:57 Duration |
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Lecture 13 | arrays-in-unity-and-c | 00:10:34 Duration |
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Lecture 14 | foreach-loop-in-unity-c | 00:03:55 Duration |
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Lecture 15 | transform-component-in-unity-c | |
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Lecture 16 | unity-transform | 00:06:20 Duration |
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Lecture 17 | moving-objects-with-transform | 00:04:08 Duration |
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Lecture 18 | unity-time | 00:15:38 Duration |
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Lecture 19 | rotating-gameobjects | 00:04:06 Duration |
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Lecture 20 | scaling-gameobjects-and-changing-size | |
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Lecture 21 | tags-in-unity-c | 00:06:14 Duration |
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Lecture 22 | checking-collisions-with-oncollisionenter2d | 00:07:47 Duration |
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Lecture 23 | triggers-and-ontriggerenter2d | 00:04:46 Duration |
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Lecture 24 | vectors-in-unity-c | 00:05:15 Duration |
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Lecture 25 | public-and-private-in-c | 00:03:12 Duration |
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Lecture 26 | serializefield-in-unity-c | 00:02:27 Duration |
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Lecture 27 | hideininspector-in-unity-c | 00:01:36 Duration |
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Lecture 28 | finding-gameobjects-with-tag | 00:05:22 Duration |
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Lecture 29 | finding-multiple-gameobjects-with-tags | 00:04:51 Duration |
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Lecture 30 | prefabs-and-instantiate-in-unity-c | 00:06:23 Duration |
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Lecture 31 | invokerepeating-calling-functions-repeatedly | 00:04:01 Duration |
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Lecture 32 | inputs-with-input | 00:04:11 Duration |
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Lecture 33 | inputs-with-input | 00:05:43 Duration |
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Lecture 34 | coroutines-in-unity-c | 00:11:13 Duration |
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Lecture 35 | mouse-input-and-mouse-position | 00:08:26 Duration |
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Lecture 36 | input-with-input | |
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Lecture 37 | getcomponent-function-in-unity-c | 00:10:04 Duration |
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Lecture 38 | getcomponentinchildren-function-in-unity-c | 00:04:20 Duration |
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Lecture 39 | loading-scenes | 00:16:15 Duration |
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Lecture 40 | learn-c-scripting-in-one-video | 04:02:10 Duration |
Section 13 : unity-android-game-development-basics-for-complete-beginners
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Lecture 1 | introduction-to-these-lectures | |
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Lecture 2 | setting-up-jdk-and-android-sdk | 00:12:55 Duration |
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Lecture 3 | installing-unity-remote-and-live-testing | 00:08:39 Duration |
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Lecture 4 | setting-up-unity-and-android-sdk | 00:06:17 Duration |
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Lecture 5 | setting-up-unity-remote | 00:13:50 Duration |
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Lecture 6 | touch-input-control-for-unity-android-game-development | 00:20:08 Duration |
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Lecture 7 | unity-accelerometer-input-intro | 00:01:31 Duration |
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Lecture 8 | accelerometer-input-tilt-control-with-example-game | 00:20:28 Duration |
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Lecture 9 | unity-touch-destroy-by-touching-with-raycasting | 00:22:52 Duration |
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Lecture 10 | screen-resolution-independent-ui-in-unity | 00:15:31 Duration |
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Lecture 11 | touch-swipe-input-control-with-example-in-unity | 00:27:32 Duration |
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Lecture 12 | unity-touch-joystick-input-3rd-person-controller | 00:31:31 Duration |
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Lecture 13 | complete-android-game-development-in-one-video | 01:49:02 Duration |
Section 14 : create-a-2d-brick-breaker-game
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Lecture 1 | intruduction-to-this-section | |
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Lecture 2 | setting-up-game-environment | 00:12:47 Duration |
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Lecture 3 | moving-paddle | 00:10:21 Duration |
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Lecture 4 | taking-keyboard-inputs | 00:07:22 Duration |
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Lecture 5 | restricting-player-movement | 00:08:10 Duration |
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Lecture 6 | adding-ball-bounce | 00:05:18 Duration |
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Lecture 7 | adding-boundaries | 00:06:19 Duration |
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Lecture 8 | adding-force-to-ball | 00:04:41 Duration |
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Lecture 9 | moving-ball-on-keypress | |
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Lecture 10 | moving-ball-with-paddle | 00:06:43 Duration |
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Lecture 11 | adding-force-only-once | 00:04:12 Duration |
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Lecture 12 | adding-bricks | 00:11:31 Duration |
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Lecture 13 | creating-game-background | |
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Lecture 14 | creating-brick-prefabs | 00:05:15 Duration |
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Lecture 15 | adding-score | 00:11:55 Duration |
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Lecture 16 | displaying-score-on-screen | 00:05:12 Duration |
Section 15 : lets-create-a-2d-racing-game
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Lecture 1 | setting-up-the-game | 00:06:30 Duration |
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Lecture 2 | adding-the-track | 00:08:13 Duration |
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Lecture 3 | moving-the-car | 00:06:29 Duration |
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Lecture 4 | controlling-car-with-arrow-keys | 00:06:56 Duration |
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Lecture 5 | restricting-car-movement | 00:06:31 Duration |
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Lecture 6 | adding-enemy-car | 00:07:30 Duration |
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Lecture 7 | enemy-cars-in-random-position | 00:14:02 Duration |
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Lecture 8 | spawaning-enemy-cars | 00:08:03 Duration |
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Lecture 9 | car-collisions | 00:08:10 Duration |
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Lecture 10 | removing-extra-cars | 00:08:54 Duration |
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Lecture 11 | speed-up-the-game | 00:05:04 Duration |
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Lecture 12 | different-random-cars | 00:09:19 Duration |
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Lecture 13 | adding-pause-button | 00:11:15 Duration |
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Lecture 14 | creating-game-menu | 00:09:08 Duration |
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Lecture 15 | gameover-menu | 00:19:00 Duration |
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Lecture 16 | adding-score-ui | 00:11:08 Duration |
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Lecture 17 | activating-buttons-at-runtime | 00:08:07 Duration |
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Lecture 18 | adding-car-sound | 00:06:06 Duration |
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Lecture 19 | audio-manager | 00:11:02 Duration |
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Lecture 20 | converting-to-android | 00:03:49 Duration |
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Lecture 21 | scale-game-ui-to-different-screen-size | 00:05:55 Duration |
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Lecture 22 | platform-specific-input | 00:07:43 Duration |
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Lecture 23 | touch-button-input | 00:23:33 Duration |
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Lecture 24 | touch-input | 00:10:37 Duration |
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Lecture 25 | accelerometer-input | 00:12:52 Duration |