Section 1 : Introduction

Lecture 1 Introduction copy 00:03:04 Duration
Lecture 2 Join the H3D Student Community 00:01:05 Duration
Lecture 3 INTRODUCTION TO BRAINMEASURES PROCTOR SYSTEM
Lecture 4 Not So Scary Vector Mathematics 00:06:55 Duration
Lecture 5 About Certification
Lecture 6 Important Note Regarding Unity Updates to FBX 00:05:05 Duration

Section 2 : Moving

Lecture 1 Vectors and Moving in a Straight Line
Lecture 2 Traveling to a Goal Location 00:12:13 Duration
Lecture 3 Pushing the Character Forward 00:12:31 Duration
Lecture 4 Slerping
Lecture 5 About Animation and Translation 00:06:30 Duration
Lecture 6 Waypoints 00:09:02 Duration
Lecture 7 Challenge

Section 3 : Cars

Lecture 1 Unity's Waypoint System 00:12:31 Duration
Lecture 2 Car Racing with Waypoints 00:13:17 Duration
Lecture 3 Customising Car Behaviours
Lecture 4 Unity's Vehicle System 00:15:30 Duration

Section 4 : Waypoints

Lecture 1 Graph Theory and Pathfinding 00:08:23 Duration
Lecture 2 Pathfinding through Waypoints 00:19:23 Duration
Lecture 3 Pathfinding through Waypoints Part 2 00:10:09 Duration
Lecture 4 Challenge
Lecture 5 Waypoints in 2D

Section 5 : NavMeshes

Lecture 1 NavMesh Basics 00:05:11 Duration
Lecture 2 From Waypoints to NavMesh 00:08:59 Duration
Lecture 3 NavMesh Agents Part 1 00:17:34 Duration
Lecture 4 NavMesh Agents Part 2 00:10:25 Duration
Lecture 5 Following a Player on A NavMesh and Setting-Up 00:14:02 Duration
Lecture 6 Fixing Mixamo Textures
Lecture 7 Animating on a NavMesh 00:13:29 Duration
Lecture 8 Syncing Animation Speed with NavMesh Agent Spe 00:06:26 Duration
Lecture 9 Multiple NavMeshes for Different Agent Sizes 00:12:32 Duration
Lecture 10 Challenge

Section 6 : Autonomously Moving Agents

Lecture 1 Seek and Flee 00:11:00 Duration
Lecture 2 Pursuit 00:12:26 Duration
Lecture 3 Evade 00:03:11 Duration
Lecture 4 Wander 00:11:21 Duration
Lecture 5 Hide Part 1 00:15:13 Duration
Lecture 6 Hide Part 2 00:18:31 Duration
Lecture 7 Complex Behaviours 00:10:15 Duration
Lecture 8 Behaviour Challenge 00:08:41 Duration

Section 7 : Moving As One

Lecture 1 Crowd Simulation 00:07:51 Duration
Lecture 2 Creating a City Crowd Part 1 00:12:47 Duration
Lecture 3 Creating a City Crowd Part 2 00:11:11 Duration
Lecture 4 Fleeing 00:18:20 Duration
Lecture 5 Flocking Part 1 00:19:52 Duration
Lecture 6 Flocking Part 2 00:15:38 Duration
Lecture 7 Flocking Part 3
Lecture 8 Challenge 1
Lecture 9 Challenge 2
Lecture 10 Challenge 3

Section 8 : Let's Start Thinking

Lecture 1 Line of Sight 00:14:02 Duration
Lecture 2 Finite State Machines Part 1 00:10:44 Duration
Lecture 3 Finite State Machines Part 2 00:14:40 Duration
Lecture 4 Finite State Machines Part 3 00:09:28 Duration
Lecture 5 Converting the FSM to Work on a Navmesh 00:06:58 Duration
Lecture 6 Challenge

Section 9 : Behaviour Trees

Lecture 1 Introduction to Behaviour Trees 00:03:45 Duration
Lecture 2 Sequence Nodes Part 1 00:17:09 Duration
Lecture 3 Sequence Nodes Part 2 00:15:58 Duration
Lecture 4 Embedding Logic in Behaviour Trees 00:10:52 Duration
Lecture 5 Selector Nodes 00:05:07 Duration
Lecture 6 More Logic for Complex Behaviours 00:08:12 Duration
Lecture 7 Putting Together a Complex Behaviour Tree
Lecture 8 Challenge

Section 10 : Goal-Orientated Action Planning

Lecture 1 Introduction to GOAP 00:05:06 Duration
Lecture 2 Getting Started with GOAP in Unity 00:14:40 Duration
Lecture 3 Adding Actions to GOAP 00:11:07 Duration
Lecture 4 Adding Multiple Plans to GOAP 00:06:43 Duration
Lecture 5 Global States and Multiple Agents 00:13:03 Duration

Section 11 : End Words

Lecture 1 Where To Now 00:11:08 Duration