Section 1 : Getting Going In Blender

Lecture 1 Welcome To The Course 00:01:49 Duration
Lecture 2 Install and Overview 00:09:35 Duration
Lecture 3 WARNING 00:01:45 Duration
Lecture 4 Adding Objects 00:08:17 Duration
Lecture 5 Transforms 00:13:47 Duration
Lecture 6 Duplication 00:16:39 Duration
Lecture 7 Your First Materials 00:16:23 Duration
Lecture 8 QT - Intro To Snapping 00:05:31 Duration
Lecture 9 Camera Setup Moving Around Your Models 00:07:51 Duration
Lecture 10 A Basic 3 Point Light Setup 00:14:14 Duration
Lecture 11 The Outliner 00:03:44 Duration
Lecture 12 Rendering Out Your Scene 00:06:56 Duration
Lecture 13 Sharing Your Work And Our Community 00:03:10 Duration
Lecture 14 Intro and Setup Final Challenge 00:14:40 Duration
Lecture 15 Blender's Interface 00:06:36 Duration
Lecture 16 User Preferences 00:08:51 Duration
Lecture 17 Intro and Setup Section Wrap Up 00:00:57 Duration

Section 2 : Your First 3D Model In Blender

Lecture 1 Introduction to Box Modelling 00:00:35 Duration
Lecture 2 Basic Modelling Concepts 00:01:14 Duration
Lecture 3 Edit Mode 00:08:13 Duration
Lecture 4 Vertices, Edges And Faces 00:07:26 Duration
Lecture 5 Merging Vertices In Blender 00:13:26 Duration
Lecture 6 Extruding In Blender 00:08:29 Duration
Lecture 7 Pivot Points 00:11:55 Duration
Lecture 8 Multiple Materials 00:13:56 Duration
Lecture 9 Mid-Section Challenge A Small Scene 00:10:44 Duration
Lecture 10 What Are Normals 00:02:47 Duration
Lecture 11 Normals In Blender 00:10:21 Duration
Lecture 12 Insetting In Blender 00:11:28 Duration
Lecture 13 Edge Loops, Loop Cut and Slide 00:10:04 Duration
Lecture 14 QT - Sliding 00:03:33 Duration
Lecture 15 Mistakes When Subdividing A Surface 00:11:00 Duration
Lecture 16 QT - Different Selection Methods 00:09:46 Duration
Lecture 17 The Snapping Tool 00:10:09 Duration
Lecture 18 More Than One Way 00:02:15 Duration
Lecture 19 Using The Array Modifier 00:10:54 Duration
Lecture 20 Joining Mesh Objects 00:05:53 Duration
Lecture 21 Finish Your Mayan Pyramid 00:05:15 Duration
Lecture 22 Block Modelling Wrap Up 00:01:00 Duration

Section 3 : Bowling Ball And Pins

Lecture 1 Welcome To Bowling Ball And Pins 00:01:00 Duration
Lecture 2 Knowing Your Topic And Specification 00:05:33 Duration
Lecture 3 Blender Model Scale And Units 00:04:53 Duration
Lecture 4 Importing Reference Material 00:09:33 Duration
Lecture 5 Importing Reference Alternative 00:03:31 Duration
Lecture 6 Placeholders 00:08:39 Duration
Lecture 7 Introduction To Bézier Curves 00:15:21 Duration
Lecture 8 Converting A Curve To Mesh 00:05:49 Duration
Lecture 9 Spin In Blender 00:10:12 Duration
Lecture 10 Different Material Properties 00:11:12 Duration
Lecture 11 Choosing An Appropriate Sphere 00:10:36 Duration
Lecture 12 Bevel Vertex 00:04:34 Duration
Lecture 13 QT - To Sphere 00:02:52 Duration
Lecture 14 Extruding To A Normal 00:05:25 Duration
Lecture 15 Sharp Edges On Curved Surfaces 00:13:35 Duration
Lecture 16 Importing Simple Blender Files 00:08:54 Duration
Lecture 17 Collection Basics 00:05:49 Duration
Lecture 18 Adding New Scenes 00:08:04 Duration
Lecture 19 Eevee’s Shadow Options 00:17:54 Duration
Lecture 20 Eevee Render Settings 00:13:07 Duration
Lecture 21 Fun With Physics 00:13:42 Duration
Lecture 22 Bowling Pin and Ball Wrap Up 00:00:37 Duration

Section 4 : Low Poly Chess Set

Lecture 1 Introduction To The Low Poly Chess Set 00:01:23 Duration
Lecture 2 Managing A Larger Project 00:05:01 Duration
Lecture 3 Planning Your Project 00:04:11 Duration
Lecture 4 Mesh Objects Vs Mesh Data 00:11:41 Duration
Lecture 5 Re-centring Your Objects 00:03:48 Duration
Lecture 6 Creating A Standard Asset 00:09:37 Duration
Lecture 7 Using The Bevel Tool 00:11:52 Duration
Lecture 8 QT View port and Camera Clipping 00:04:50 Duration
Lecture 9 What Is Low Poly 00:03:05 Duration
Lecture 10 Dissolving Geometry 00:07:04 Duration
Lecture 11 Edge Rings 00:07:09 Duration
Lecture 12 Exploring Alternatives To Bevelling 00:09:57 Duration
Lecture 13 Appending Vs Duplication 00:11:02 Duration
Lecture 14 Bridging Edge Loops 00:13:34 Duration
Lecture 15 Using Common Features 00:12:12 Duration
Lecture 16 3D Cursor And Origins 00:09:56 Duration
Lecture 17 Boolean Modifier 00:06:10 Duration
Lecture 18 Boolean In Edit Mode 00:03:49 Duration
Lecture 19 Parent And Children - Collections and Organisations 00:12:50 Duration
Lecture 20 Introduction To Empties 00:15:50 Duration
Lecture 21 QT Better Viewport Control 00:07:19 Duration
Lecture 22 Lighting - Lamp Types 00:15:40 Duration
Lecture 23 Controlling Materials - Roughness 00:08:18 Duration
Lecture 24 Hiding Unneeded Objects 00:05:47 Duration
Lecture 25 Your First Texture 00:15:18 Duration
Lecture 26 Introduction To The Mapping Node
Lecture 27 Managing Your Chess Scene Assets 00:05:09 Duration
Lecture 28 Generated Textures 00:07:44 Duration
Lecture 29 Topology - Tris, Quads, nGons 00:17:24 Duration
Lecture 30 Non-Planar Geometry 00:04:27 Duration
Lecture 31 The Mirror Modifier 00:31:02 Duration
Lecture 32 Rook Challenge 00:08:18 Duration
Lecture 33 King Challenge 00:15:20 Duration
Lecture 34 Setup Your Chess Scene 00:07:22 Duration
Lecture 35 Multiple Cameras 00:09:31 Duration
Lecture 36 Camera Properties 00:03:58 Duration
Lecture 37 Depth Of Field In Eevee 00:10:15 Duration
Lecture 38 Grouping for Export Collections 00:04:03 Duration
Lecture 39 Creating An Assets Portfolio Scene 00:07:43 Duration
Lecture 40 Chess Set Wrap Up 00:00:46 Duration

Section 5 : An Animated Lamp

Lecture 1 Animated Lamp Introduction 00:00:49 Duration
Lecture 2 Animation Design Document 00:08:12 Duration
Lecture 3 Scene and Asset Design 00:04:28 Duration
Lecture 4 Introduction To The Grease Pencil 00:14:19 Duration
Lecture 5 Workflow Choices 00:03:30 Duration
Lecture 6 Creating A Backdrop 00:06:56 Duration
Lecture 7 Making The Grease Pencil Real 00:04:24 Duration
Lecture 8 Cycles Vs Eevee 00:05:02 Duration
Lecture 9 Cycles On A Mac 00:03:32 Duration
Lecture 10 Dedicated Graphics Cards 00:09:33 Duration
Lecture 11 Lighting Cycles Vs Eevee 00:15:59 Duration
Lecture 12 Reflections Cycles Vs Eevee 00:07:14 Duration
Lecture 13 Rendering A Small Area 00:05:28 Duration
Lecture 14 Using Curves To Generate Geometry 00:17:00 Duration
Lecture 15 Altering Curve Resolution 00:09:13 Duration
Lecture 16 Converting A Curve Obj To A Mesh Obj 00:12:32 Duration
Lecture 17 Existing Geometry To Create New 00:09:07 Duration
Lecture 18 Creating Sharper Edges 00:08:40 Duration
Lecture 19 Lowering Your Cycles Render Time 00:13:46 Duration
Lecture 20 Introduction to Armatures 00:08:00 Duration
Lecture 21 Revisiting the Mirror Modifier 00:13:05 Duration
Lecture 22 Adding Bones To Our Armature
Lecture 23 Applying Transforms With Animations 00:07:08 Duration
Lecture 24 Pose Mode 00:06:38 Duration
Lecture 25 Constraining Bones Movement 00:09:31 Duration
Lecture 26 The Lamp Upper Arm 00:05:17 Duration
Lecture 27 The Screw Modifier 00:13:09 Duration
Lecture 28 The Solidify Modifier 00:11:36 Duration
Lecture 29 The Bevel Modifier 00:11:02 Duration
Lecture 30 Finishing The Lamp And Rig 00:07:06 Duration
Lecture 31 Introduction To The Shader Editor 00:20:09 Duration
Lecture 32 Simple Worn Edges 00:14:40 Duration
Lecture 33 Lamps And Emissive Materials 00:13:05 Duration
Lecture 34 Auto Inverse Kinematics (IK) 00:07:07 Duration
Lecture 35 IK Control Bones 00:08:59 Duration
Lecture 36 Auto IK Constraints 00:09:46 Duration
Lecture 37 IK Limits 00:08:38 Duration
Lecture 38 The Timeline 00:07:35 Duration
Lecture 39 Keyframes 00:15:13 Duration
Lecture 40 Auto Keyframing 00:03:31 Duration
Lecture 41 The Dope Sheet Overview 00:06:10 Duration
Lecture 42 The Graph Editor Overview 00:16:47 Duration
Lecture 43 Setting Up The Camera 00:09:22 Duration
Lecture 44 Rough Render Techniques 00:09:50 Duration
Lecture 45 Rendering An Animation 00:10:43 Duration
Lecture 46 Safely Rendering Longer Animations 00:10:55 Duration
Lecture 47 Multi-Blender Renders 00:12:03 Duration
Lecture 48 Vertex Groups
Lecture 49 Re-Rigging The Lamp 00:10:14 Duration
Lecture 50 Exporting Your Animated Lamp 00:13:55 Duration
Lecture 51 Animated Lamp Wrap Up 00:00:42 Duration

Section 6 : Modular Assets

Lecture 1 Section Intro - Modular Assets 00:00:24 Duration
Lecture 2 Intro to Modular Design 00:03:52 Duration
Lecture 3 Making the Barrels 00:06:55 Duration
Lecture 4 Adding Character to Objects 00:08:52 Duration
Lecture 5 Creating the Crates 00:13:01 Duration
Lecture 6 Creating the Pillars 00:11:47 Duration
Lecture 7 Creating the Pillar Detail 00:11:08 Duration
Lecture 8 Creating the Wall 00:07:13 Duration
Lecture 9 Creating the Wall Details 00:09:44 Duration
Lecture 10 Creating the Door Surround 00:09:18 Duration
Lecture 11 Creating the Door Details 00:11:17 Duration
Lecture 12 Organising the Modules 00:08:32 Duration
Lecture 13 Creating the Floor Tiles 00:10:25 Duration
Lecture 14 Creating the Torch 00:06:00 Duration
Lecture 15 Creating the Dungeon Layout 00:07:05 Duration
Lecture 16 Material Slots
Lecture 17 Texture Atlas 00:06:02 Duration
Lecture 18 Texture Atlas & Slots Combined 00:06:08 Duration
Lecture 19 Finish the Texturing 00:04:53 Duration
Lecture 20 Lighting & Mood 00:11:28 Duration
Lecture 21 Wrap Up 00:00:24 Duration

Section 7 : Furry Heads

Lecture 1 Section Intro - Furry Heads 00:00:46 Duration
Lecture 2 Using Metaballs 00:11:36 Duration
Lecture 3 Metaball Families 00:06:51 Duration
Lecture 4 Basics Of Sculpting 00:16:24 Duration
Lecture 5 Preparing To Sculpt A Head 00:07:01 Duration
Lecture 6 Sculpt The Head Shape 00:13:55 Duration
Lecture 7 Sculpt The Eyes 00:15:42 Duration
Lecture 8 Sculpt The Ears 00:09:07 Duration
Lecture 9 Sculpt The Nose 00:05:30 Duration
Lecture 10 Sculpt The Neck 00:05:40 Duration
Lecture 11 Sculpt The Mouth 00:03:36 Duration
Lecture 12 Vertex Painting Experimenting 00:13:56 Duration
Lecture 13 Blending Vertex Paint Layers 00:19:04 Duration
Lecture 14 Sub Surface Scattering 00:09:35 Duration
Lecture 15 Simple Eyeball Texture 00:10:09 Duration
Lecture 16 Hair Particle System 00:08:52 Duration
Lecture 17 Particle Edit Tools 00:20:04 Duration
Lecture 18 Weight Painting For Hair 00:11:29 Duration
Lecture 19 Hair Strand Shape 00:07:08 Duration
Lecture 20 Hair Color Variety 00:07:22 Duration
Lecture 21 Shrinkwrap & Eyebrows 00:09:42 Duration
Lecture 22 Animal Reference Images 00:07:08 Duration
Lecture 23 Blocking Out Our Shape 00:06:46 Duration
Lecture 24 Sculpt Animal Body 00:06:16 Duration
Lecture 25 Sculpt Animal Head 00:10:37 Duration
Lecture 26 Set Up Lights & Camera 00:05:24 Duration
Lecture 27 Find Your Fur Style 00:11:25 Duration
Lecture 28 Groom The Body 00:07:50 Duration
Lecture 29 Adding Face Fuzz 00:08:12 Duration
Lecture 30 Whiskers Particle System 00:08:58 Duration
Lecture 31 Eyes To See With 00:11:24 Duration
Lecture 32 Deleting Hair Particles 00:02:32 Duration
Lecture 33 Grass Particle System 00:10:54 Duration
Lecture 34 Image As Plane Particles 00:11:46 Duration
Lecture 35 HDRI And Tidy Up 00:05:48 Duration
Lecture 36 Furry Heads Wrap Up 00:00:48 Duration
Lecture 37 Well Done 00:01:16 Duration

Section 8 : Updates and Important Messages

Lecture 1 Coupon For Original Course Content

Section 9 : Bonus Section - Game Asset Pack

Lecture 1 Welcome To The Game Asset Pack Section 00:01:57 Duration
Lecture 2 What's Coming Up 00:03:22 Duration
Lecture 3 Modular Design 00:23:00 Duration
Lecture 4 Planning Your Project 00:02:19 Duration
Lecture 5 Reference Material 00:08:42 Duration
Lecture 6 Version Control 00:04:08 Duration
Lecture 7 Designing Your World 00:06:26 Duration
Lecture 8 Level Of Detail 00:07:51 Duration
Lecture 9 Managing Your Assets 00:07:55 Duration
Lecture 10 Profile Modelling By Extrusion 00:12:07 Duration
Lecture 11 Doorway Challenge 00:09:52 Duration
Lecture 12 Profile Modelling With Curves 00:13:15 Duration
Lecture 13 Profile Modelling Using Mesh Objects
Lecture 14 Window Challenge 00:13:48 Duration
Lecture 15 Checking Pieces Fit Together 00:18:18 Duration
Lecture 16 Creating Your Own Shortcuts 00:05:58 Duration
Lecture 17 Datablocks 00:13:45 Duration
Lecture 18 Linking To An External Datablock 00:11:14 Duration
Lecture 19 Linking Blend Files - Proxies 00:11:43 Duration
Lecture 20 Linking Blend Files - Library Overrides 00:07:13 Duration
Lecture 21 Linking Blend Files - Making Local 00:13:55 Duration
Lecture 22 Finish Your Basic Building Blocks 00:13:50 Duration
Lecture 23 File Structure & Naming 00:11:07 Duration
Lecture 24 What Are Textures 00:13:29 Duration
Lecture 25 Where Can You Get Textures 00:03:56 Duration
Lecture 26 The Node Wrangler 00:12:49 Duration
Lecture 27 Texture Mapping And Projection 00:16:20 Duration

Section 10 : Continuing Your GameDev Journey

Lecture 1 Blender Resources 00:03:48 Duration
Lecture 2 Pixar Texture Pack
Lecture 3 Procedural Generation - Deformation of Materials and Mesh 00:55:42 Duration