Section 1 : Getting Going In Blender
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Lecture 1 | Welcome To The Course | 00:01:49 Duration |
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Lecture 2 | Install and Overview | 00:09:35 Duration |
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Lecture 3 | WARNING | 00:01:45 Duration |
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Lecture 4 | Adding Objects | 00:08:17 Duration |
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Lecture 5 | Transforms | 00:13:47 Duration |
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Lecture 6 | Duplication | 00:16:39 Duration |
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Lecture 7 | Your First Materials | 00:16:23 Duration |
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Lecture 8 | QT - Intro To Snapping | 00:05:31 Duration |
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Lecture 9 | Camera Setup Moving Around Your Models | 00:07:51 Duration |
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Lecture 10 | A Basic 3 Point Light Setup | 00:14:14 Duration |
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Lecture 11 | The Outliner | 00:03:44 Duration |
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Lecture 12 | Rendering Out Your Scene | 00:06:56 Duration |
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Lecture 13 | Sharing Your Work And Our Community | 00:03:10 Duration |
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Lecture 14 | Intro and Setup Final Challenge | 00:14:40 Duration |
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Lecture 15 | Blender's Interface | 00:06:36 Duration |
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Lecture 16 | User Preferences | 00:08:51 Duration |
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Lecture 17 | Intro and Setup Section Wrap Up | 00:00:57 Duration |
Section 2 : Your First 3D Model In Blender
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Lecture 1 | Introduction to Box Modelling | 00:00:35 Duration |
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Lecture 2 | Basic Modelling Concepts | 00:01:14 Duration |
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Lecture 3 | Edit Mode | 00:08:13 Duration |
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Lecture 4 | Vertices, Edges And Faces | 00:07:26 Duration |
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Lecture 5 | Merging Vertices In Blender | 00:13:26 Duration |
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Lecture 6 | Extruding In Blender | 00:08:29 Duration |
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Lecture 7 | Pivot Points | 00:11:55 Duration |
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Lecture 8 | Multiple Materials | 00:13:56 Duration |
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Lecture 9 | Mid-Section Challenge A Small Scene | 00:10:44 Duration |
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Lecture 10 | What Are Normals | 00:02:47 Duration |
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Lecture 11 | Normals In Blender | 00:10:21 Duration |
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Lecture 12 | Insetting In Blender | 00:11:28 Duration |
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Lecture 13 | Edge Loops, Loop Cut and Slide | 00:10:04 Duration |
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Lecture 14 | QT - Sliding | 00:03:33 Duration |
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Lecture 15 | Mistakes When Subdividing A Surface | 00:11:00 Duration |
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Lecture 16 | QT - Different Selection Methods | 00:09:46 Duration |
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Lecture 17 | The Snapping Tool | 00:10:09 Duration |
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Lecture 18 | More Than One Way | 00:02:15 Duration |
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Lecture 19 | Using The Array Modifier | 00:10:54 Duration |
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Lecture 20 | Joining Mesh Objects | 00:05:53 Duration |
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Lecture 21 | Finish Your Mayan Pyramid | 00:05:15 Duration |
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Lecture 22 | Block Modelling Wrap Up | 00:01:00 Duration |
Section 3 : Bowling Ball And Pins
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Lecture 1 | Welcome To Bowling Ball And Pins | 00:01:00 Duration |
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Lecture 2 | Knowing Your Topic And Specification | 00:05:33 Duration |
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Lecture 3 | Blender Model Scale And Units | 00:04:53 Duration |
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Lecture 4 | Importing Reference Material | 00:09:33 Duration |
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Lecture 5 | Importing Reference Alternative | 00:03:31 Duration |
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Lecture 6 | Placeholders | 00:08:39 Duration |
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Lecture 7 | Introduction To Bézier Curves | 00:15:21 Duration |
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Lecture 8 | Converting A Curve To Mesh | 00:05:49 Duration |
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Lecture 9 | Spin In Blender | 00:10:12 Duration |
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Lecture 10 | Different Material Properties | 00:11:12 Duration |
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Lecture 11 | Choosing An Appropriate Sphere | 00:10:36 Duration |
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Lecture 12 | Bevel Vertex | 00:04:34 Duration |
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Lecture 13 | QT - To Sphere | 00:02:52 Duration |
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Lecture 14 | Extruding To A Normal | 00:05:25 Duration |
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Lecture 15 | Sharp Edges On Curved Surfaces | 00:13:35 Duration |
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Lecture 16 | Importing Simple Blender Files | 00:08:54 Duration |
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Lecture 17 | Collection Basics | 00:05:49 Duration |
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Lecture 18 | Adding New Scenes | 00:08:04 Duration |
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Lecture 19 | Eevee’s Shadow Options | 00:17:54 Duration |
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Lecture 20 | Eevee Render Settings | 00:13:07 Duration |
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Lecture 21 | Fun With Physics | 00:13:42 Duration |
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Lecture 22 | Bowling Pin and Ball Wrap Up | 00:00:37 Duration |
Section 4 : Low Poly Chess Set
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Lecture 1 | Introduction To The Low Poly Chess Set | 00:01:23 Duration |
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Lecture 2 | Managing A Larger Project | 00:05:01 Duration |
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Lecture 3 | Planning Your Project | 00:04:11 Duration |
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Lecture 4 | Mesh Objects Vs Mesh Data | 00:11:41 Duration |
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Lecture 5 | Re-centring Your Objects | 00:03:48 Duration |
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Lecture 6 | Creating A Standard Asset | 00:09:37 Duration |
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Lecture 7 | Using The Bevel Tool | 00:11:52 Duration |
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Lecture 8 | QT View port and Camera Clipping | 00:04:50 Duration |
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Lecture 9 | What Is Low Poly | 00:03:05 Duration |
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Lecture 10 | Dissolving Geometry | 00:07:04 Duration |
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Lecture 11 | Edge Rings | 00:07:09 Duration |
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Lecture 12 | Exploring Alternatives To Bevelling | 00:09:57 Duration |
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Lecture 13 | Appending Vs Duplication | 00:11:02 Duration |
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Lecture 14 | Bridging Edge Loops | 00:13:34 Duration |
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Lecture 15 | Using Common Features | 00:12:12 Duration |
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Lecture 16 | 3D Cursor And Origins | 00:09:56 Duration |
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Lecture 17 | Boolean Modifier | 00:06:10 Duration |
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Lecture 18 | Boolean In Edit Mode | 00:03:49 Duration |
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Lecture 19 | Parent And Children - Collections and Organisations | 00:12:50 Duration |
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Lecture 20 | Introduction To Empties | 00:15:50 Duration |
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Lecture 21 | QT Better Viewport Control | 00:07:19 Duration |
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Lecture 22 | Lighting - Lamp Types | 00:15:40 Duration |
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Lecture 23 | Controlling Materials - Roughness | 00:08:18 Duration |
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Lecture 24 | Hiding Unneeded Objects | 00:05:47 Duration |
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Lecture 25 | Your First Texture | 00:15:18 Duration |
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Lecture 26 | Introduction To The Mapping Node | |
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Lecture 27 | Managing Your Chess Scene Assets | 00:05:09 Duration |
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Lecture 28 | Generated Textures | 00:07:44 Duration |
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Lecture 29 | Topology - Tris, Quads, nGons | 00:17:24 Duration |
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Lecture 30 | Non-Planar Geometry | 00:04:27 Duration |
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Lecture 31 | The Mirror Modifier | 00:31:02 Duration |
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Lecture 32 | Rook Challenge | 00:08:18 Duration |
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Lecture 33 | King Challenge | 00:15:20 Duration |
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Lecture 34 | Setup Your Chess Scene | 00:07:22 Duration |
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Lecture 35 | Multiple Cameras | 00:09:31 Duration |
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Lecture 36 | Camera Properties | 00:03:58 Duration |
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Lecture 37 | Depth Of Field In Eevee | 00:10:15 Duration |
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Lecture 38 | Grouping for Export Collections | 00:04:03 Duration |
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Lecture 39 | Creating An Assets Portfolio Scene | 00:07:43 Duration |
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Lecture 40 | Chess Set Wrap Up | 00:00:46 Duration |
Section 5 : An Animated Lamp
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Lecture 1 | Animated Lamp Introduction | 00:00:49 Duration |
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Lecture 2 | Animation Design Document | 00:08:12 Duration |
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Lecture 3 | Scene and Asset Design | 00:04:28 Duration |
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Lecture 4 | Introduction To The Grease Pencil | 00:14:19 Duration |
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Lecture 5 | Workflow Choices | 00:03:30 Duration |
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Lecture 6 | Creating A Backdrop | 00:06:56 Duration |
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Lecture 7 | Making The Grease Pencil Real | 00:04:24 Duration |
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Lecture 8 | Cycles Vs Eevee | 00:05:02 Duration |
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Lecture 9 | Cycles On A Mac | 00:03:32 Duration |
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Lecture 10 | Dedicated Graphics Cards | 00:09:33 Duration |
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Lecture 11 | Lighting Cycles Vs Eevee | 00:15:59 Duration |
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Lecture 12 | Reflections Cycles Vs Eevee | 00:07:14 Duration |
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Lecture 13 | Rendering A Small Area | 00:05:28 Duration |
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Lecture 14 | Using Curves To Generate Geometry | 00:17:00 Duration |
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Lecture 15 | Altering Curve Resolution | 00:09:13 Duration |
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Lecture 16 | Converting A Curve Obj To A Mesh Obj | 00:12:32 Duration |
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Lecture 17 | Existing Geometry To Create New | 00:09:07 Duration |
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Lecture 18 | Creating Sharper Edges | 00:08:40 Duration |
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Lecture 19 | Lowering Your Cycles Render Time | 00:13:46 Duration |
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Lecture 20 | Introduction to Armatures | 00:08:00 Duration |
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Lecture 21 | Revisiting the Mirror Modifier | 00:13:05 Duration |
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Lecture 22 | Adding Bones To Our Armature | |
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Lecture 23 | Applying Transforms With Animations | 00:07:08 Duration |
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Lecture 24 | Pose Mode | 00:06:38 Duration |
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Lecture 25 | Constraining Bones Movement | 00:09:31 Duration |
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Lecture 26 | The Lamp Upper Arm | 00:05:17 Duration |
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Lecture 27 | The Screw Modifier | 00:13:09 Duration |
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Lecture 28 | The Solidify Modifier | 00:11:36 Duration |
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Lecture 29 | The Bevel Modifier | 00:11:02 Duration |
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Lecture 30 | Finishing The Lamp And Rig | 00:07:06 Duration |
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Lecture 31 | Introduction To The Shader Editor | 00:20:09 Duration |
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Lecture 32 | Simple Worn Edges | 00:14:40 Duration |
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Lecture 33 | Lamps And Emissive Materials | 00:13:05 Duration |
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Lecture 34 | Auto Inverse Kinematics (IK) | 00:07:07 Duration |
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Lecture 35 | IK Control Bones | 00:08:59 Duration |
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Lecture 36 | Auto IK Constraints | 00:09:46 Duration |
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Lecture 37 | IK Limits | 00:08:38 Duration |
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Lecture 38 | The Timeline | 00:07:35 Duration |
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Lecture 39 | Keyframes | 00:15:13 Duration |
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Lecture 40 | Auto Keyframing | 00:03:31 Duration |
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Lecture 41 | The Dope Sheet Overview | 00:06:10 Duration |
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Lecture 42 | The Graph Editor Overview | 00:16:47 Duration |
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Lecture 43 | Setting Up The Camera | 00:09:22 Duration |
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Lecture 44 | Rough Render Techniques | 00:09:50 Duration |
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Lecture 45 | Rendering An Animation | 00:10:43 Duration |
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Lecture 46 | Safely Rendering Longer Animations | 00:10:55 Duration |
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Lecture 47 | Multi-Blender Renders | 00:12:03 Duration |
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Lecture 48 | Vertex Groups | |
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Lecture 49 | Re-Rigging The Lamp | 00:10:14 Duration |
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Lecture 50 | Exporting Your Animated Lamp | 00:13:55 Duration |
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Lecture 51 | Animated Lamp Wrap Up | 00:00:42 Duration |
Section 6 : Modular Assets
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Lecture 1 | Section Intro - Modular Assets | 00:00:24 Duration |
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Lecture 2 | Intro to Modular Design | 00:03:52 Duration |
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Lecture 3 | Making the Barrels | 00:06:55 Duration |
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Lecture 4 | Adding Character to Objects | 00:08:52 Duration |
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Lecture 5 | Creating the Crates | 00:13:01 Duration |
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Lecture 6 | Creating the Pillars | 00:11:47 Duration |
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Lecture 7 | Creating the Pillar Detail | 00:11:08 Duration |
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Lecture 8 | Creating the Wall | 00:07:13 Duration |
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Lecture 9 | Creating the Wall Details | 00:09:44 Duration |
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Lecture 10 | Creating the Door Surround | 00:09:18 Duration |
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Lecture 11 | Creating the Door Details | 00:11:17 Duration |
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Lecture 12 | Organising the Modules | 00:08:32 Duration |
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Lecture 13 | Creating the Floor Tiles | 00:10:25 Duration |
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Lecture 14 | Creating the Torch | 00:06:00 Duration |
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Lecture 15 | Creating the Dungeon Layout | 00:07:05 Duration |
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Lecture 16 | Material Slots | |
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Lecture 17 | Texture Atlas | 00:06:02 Duration |
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Lecture 18 | Texture Atlas & Slots Combined | 00:06:08 Duration |
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Lecture 19 | Finish the Texturing | 00:04:53 Duration |
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Lecture 20 | Lighting & Mood | 00:11:28 Duration |
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Lecture 21 | Wrap Up | 00:00:24 Duration |
Section 7 : Furry Heads
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Lecture 1 | Section Intro - Furry Heads | 00:00:46 Duration |
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Lecture 2 | Using Metaballs | 00:11:36 Duration |
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Lecture 3 | Metaball Families | 00:06:51 Duration |
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Lecture 4 | Basics Of Sculpting | 00:16:24 Duration |
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Lecture 5 | Preparing To Sculpt A Head | 00:07:01 Duration |
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Lecture 6 | Sculpt The Head Shape | 00:13:55 Duration |
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Lecture 7 | Sculpt The Eyes | 00:15:42 Duration |
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Lecture 8 | Sculpt The Ears | 00:09:07 Duration |
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Lecture 9 | Sculpt The Nose | 00:05:30 Duration |
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Lecture 10 | Sculpt The Neck | 00:05:40 Duration |
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Lecture 11 | Sculpt The Mouth | 00:03:36 Duration |
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Lecture 12 | Vertex Painting Experimenting | 00:13:56 Duration |
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Lecture 13 | Blending Vertex Paint Layers | 00:19:04 Duration |
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Lecture 14 | Sub Surface Scattering | 00:09:35 Duration |
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Lecture 15 | Simple Eyeball Texture | 00:10:09 Duration |
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Lecture 16 | Hair Particle System | 00:08:52 Duration |
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Lecture 17 | Particle Edit Tools | 00:20:04 Duration |
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Lecture 18 | Weight Painting For Hair | 00:11:29 Duration |
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Lecture 19 | Hair Strand Shape | 00:07:08 Duration |
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Lecture 20 | Hair Color Variety | 00:07:22 Duration |
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Lecture 21 | Shrinkwrap & Eyebrows | 00:09:42 Duration |
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Lecture 22 | Animal Reference Images | 00:07:08 Duration |
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Lecture 23 | Blocking Out Our Shape | 00:06:46 Duration |
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Lecture 24 | Sculpt Animal Body | 00:06:16 Duration |
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Lecture 25 | Sculpt Animal Head | 00:10:37 Duration |
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Lecture 26 | Set Up Lights & Camera | 00:05:24 Duration |
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Lecture 27 | Find Your Fur Style | 00:11:25 Duration |
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Lecture 28 | Groom The Body | 00:07:50 Duration |
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Lecture 29 | Adding Face Fuzz | 00:08:12 Duration |
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Lecture 30 | Whiskers Particle System | 00:08:58 Duration |
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Lecture 31 | Eyes To See With | 00:11:24 Duration |
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Lecture 32 | Deleting Hair Particles | 00:02:32 Duration |
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Lecture 33 | Grass Particle System | 00:10:54 Duration |
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Lecture 34 | Image As Plane Particles | 00:11:46 Duration |
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Lecture 35 | HDRI And Tidy Up | 00:05:48 Duration |
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Lecture 36 | Furry Heads Wrap Up | 00:00:48 Duration |
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Lecture 37 | Well Done | 00:01:16 Duration |
Section 8 : Updates and Important Messages
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Lecture 1 | Coupon For Original Course Content |
Section 9 : Bonus Section - Game Asset Pack
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Lecture 1 | Welcome To The Game Asset Pack Section | 00:01:57 Duration |
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Lecture 2 | What's Coming Up | 00:03:22 Duration |
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Lecture 3 | Modular Design | 00:23:00 Duration |
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Lecture 4 | Planning Your Project | 00:02:19 Duration |
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Lecture 5 | Reference Material | 00:08:42 Duration |
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Lecture 6 | Version Control | 00:04:08 Duration |
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Lecture 7 | Designing Your World | 00:06:26 Duration |
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Lecture 8 | Level Of Detail | 00:07:51 Duration |
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Lecture 9 | Managing Your Assets | 00:07:55 Duration |
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Lecture 10 | Profile Modelling By Extrusion | 00:12:07 Duration |
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Lecture 11 | Doorway Challenge | 00:09:52 Duration |
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Lecture 12 | Profile Modelling With Curves | 00:13:15 Duration |
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Lecture 13 | Profile Modelling Using Mesh Objects | |
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Lecture 14 | Window Challenge | 00:13:48 Duration |
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Lecture 15 | Checking Pieces Fit Together | 00:18:18 Duration |
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Lecture 16 | Creating Your Own Shortcuts | 00:05:58 Duration |
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Lecture 17 | Datablocks | 00:13:45 Duration |
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Lecture 18 | Linking To An External Datablock | 00:11:14 Duration |
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Lecture 19 | Linking Blend Files - Proxies | 00:11:43 Duration |
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Lecture 20 | Linking Blend Files - Library Overrides | 00:07:13 Duration |
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Lecture 21 | Linking Blend Files - Making Local | 00:13:55 Duration |
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Lecture 22 | Finish Your Basic Building Blocks | 00:13:50 Duration |
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Lecture 23 | File Structure & Naming | 00:11:07 Duration |
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Lecture 24 | What Are Textures | 00:13:29 Duration |
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Lecture 25 | Where Can You Get Textures | 00:03:56 Duration |
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Lecture 26 | The Node Wrangler | 00:12:49 Duration |
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Lecture 27 | Texture Mapping And Projection | 00:16:20 Duration |
Section 10 : Continuing Your GameDev Journey
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Lecture 1 | Blender Resources | 00:03:48 Duration |
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Lecture 2 | Pixar Texture Pack | |
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Lecture 3 | Procedural Generation - Deformation of Materials and Mesh | 00:55:42 Duration |