Section 1 : What is User Experience Design

lecture 1 Introduction- a UXD Parable 4:11
lecture 2 What UXD Isn't 17:52
lecture 3 What UXD Is 32:25
lecture 4 Technology Changes. People Don't 9:54

Section 2 : Understanding the Elements of User Experience

lecture 5 Why Should We Care About UXD 16:38
lecture 6 The Elements of User Experience 9:54
lecture 7 Exploring the Elements of User Experience 15:50
lecture 8 How the Elements Work Together 10:54

Section 3 : Using the Elements - Strategy

lecture 9 Using the Elements- Strategy 1:35
lecture 10 The Research Process 9:17
lecture 11 Identifying Business Goals 4:53
lecture 12 Identifying B2B User Needs 5:30
lecture 13 Identifying B2C User Needs 7:21
lecture 14 Three Crucial Questions 7:51
lecture 15 First Use, Questions 3:14
lecture 16 Strategy Takeaways 3:3
lecture 17 Strategy Lab Exercise 5:52

Section 4 : Using the Elements - Scope

lecture 18 Using the Elements- Scope 3:37
lecture 19 Defining Scope 40:51
lecture 20 Functional Specifications 24:31
lecture 21 Content Requirements 31:26
lecture 22 Generating Effective Requirements 27:43
lecture 23 Prioritizing Specs & Requirements 6:55

Section 5 : Using the Elements - Structure

lecture 24 Scope Takeaways 3:10
lecture 25 Defining the Surface 20:58
lecture 26 Using the Elements- Structure 1:54
lecture 27 Defining Structure 9:30
lecture 28 Interaction Design 35:10
lecture 29 Information Architecture 9:43
lecture 30 Organizing Principles 4:46
lecture 31 Roles and Processes 6:10
lecture 32 Structure Takeaways 1:36
lecture 33 Structure Lab Exercise 1:47

Section 6 : Using the Elements - Skeleton

lecture 34 Using the Elements- Skeleton 3:30
lecture 35 Defining the Skeleton 10:45
lecture 36 Interface Design 21:25
lecture 37 Navigation Design 20:3
lecture 38 Convention and Metaphor 14:39
lecture 39 Information Design 31:51
lecture 40 Wireframes 27:37
lecture 41 Skeleton Takeaways 1:42
lecture 42 Skeleton Lab Exercise 2:1

Section 7 : Using the Elements - Surface

lecture 43 Using the Elements- Surface 3:12
lecture 44 Defining the Surface 20:58
lecture 45 Visual Design Principles 32:48
lecture 46 Following the Eye 7:45
lecture 47 Contrast and Uniformity 7:3
lecture 48 Consistency 10:11
lecture 49 Color and Typography 14:51
lecture 50 Surface Takeaways 2:30
lecture 51 Surface Lab Exercise 2:20

Section 8 : Takeaways and Resources

lecture 52 Things to Remember 3:3
lecture 53 Tools of the Trade 18:4
lecture 54 Wireframing and Prototyping Software 5:12
lecture 55 A-B Testing Software 4:49
lecture 56 Content Inventory Software 7:23
lecture 57 User Testing-Feedback Software 7:57
lecture 58 Analytics Software 7:53
lecture 59 Educational-Information Websites 9:56