Section 1 : Introduction

lecture 1 Introduction 1:38
lecture 2 Installing The SceneMax3D Development Studio

Section 2 : Before We Start

lecture 3 Basic Programming Concepts 15:20
lecture 4 How To Plan Your 3D Game Objective Text

Section 3 : Implementing Your Game

lecture 5 Add The Main Player (Hero) To The Game Scene 2:33
lecture 6 add SkyBox - Infinite Background To Your Game's Text
lecture 7 Add Main Player's Sight - Introducing 2D Sprites
lecture 8 Respond To User Interaction - Move Your Main Chara 3:6
lecture 9 Add Enemies To Your Game Scene
lecture 10 Switch To FPS View - Attach A Camera To Your Game' 2:54
lecture 11 Have The Enemies Move Along The Screen 3:40
lecture 12 Have The Enemies Shoot The Main Player 5:1
lecture 13 Allow The Main Player To Shoot The Enemies 3:44
lecture 14 Game Dashboard - Print The Score, Life and Enemies 5:0
lecture 15 Collision Detection - Check Whether The Main Playe 5:29
lecture 16 Ray Casting - Check Whether The Enemies Were Hit B 7:33
lecture 17 Special Effects & Music - Make Your Game More Aliv 11:18
lecture 18 Import 3D Models From SketchFab 7:36
lecture 19 Manage Game State - Game Running, Game Over And St 8:47

Section 4 : Pack Your Game And Sell It In Online Stores

lecture 20 Prepare Your Game For Production
lecture 21 Upload Your Game To An Online Games Store 3:0