Section 1 : Introduction

Lecture 1 Introduction 00:01:38 Duration
Lecture 2 Installing The SceneMax3D Development Studio

Section 2 : Before We Start

Lecture 1 Basic Programming Concepts 00:15:20 Duration
Lecture 2 How To Plan Your 3D Game Objective

Section 3 : Implementing Your Game

Lecture 1 Add The Main Player (Hero) To The Game Scene 00:02:33 Duration
Lecture 2 add SkyBox - Infinite Background To Your Game's
Lecture 3 Add Main Player's Sight - Introducing 2D Sprites
Lecture 4 Respond To User Interaction - Move Your Main Chara 00:03:06 Duration
Lecture 5 Add Enemies To Your Game Scene
Lecture 6 Switch To FPS View - Attach A Camera To Your Game' 00:02:54 Duration
Lecture 7 Have The Enemies Move Along The Screen 00:03:40 Duration
Lecture 8 Have The Enemies Shoot The Main Player 00:05:01 Duration
Lecture 9 Allow The Main Player To Shoot The Enemies 00:03:44 Duration
Lecture 10 Game Dashboard - Print The Score, Life and Enemies 00:05:00 Duration
Lecture 11 Collision Detection - Check Whether The Main Playe 00:05:29 Duration
Lecture 12 Ray Casting - Check Whether The Enemies Were Hit B 00:07:33 Duration
Lecture 13 Special Effects & Music - Make Your Game More Aliv 00:11:18 Duration
Lecture 14 Import 3D Models From SketchFab 00:07:36 Duration
Lecture 15 Manage Game State - Game Running, Game Over And St 00:08:47 Duration

Section 4 : Pack Your Game And Sell It In Online Stores

Lecture 1 Prepare Your Game For Production
Lecture 2 Upload Your Game To An Online Games Store 00:03:00 Duration