Section 1 : Introduction

Lecture 1 Introduction copy 3:4
Lecture 2 Join the H3D Student Community 1:5
Lecture 3 INTRODUCTION TO BRAINMEASURES PROCTOR SYSTEM Pdf
Lecture 4 Not So Scary Vector Mathematics 6:55
Lecture 5 About Certification Pdf
Lecture 6 Important Note Regarding Unity Updates to FBX 5:5

Section 2 : Moving

Lecture 7 Vectors and Moving in a Straight Line Pdf
Lecture 8 Traveling to a Goal Location 12:13
Lecture 9 Pushing the Character Forward 12:31
Lecture 10 Slerping Pdf
Lecture 11 About Animation and Translation 6:30
Lecture 12 Waypoints 9:2
Lecture 13 Challenge Text

Section 3 : Cars

Lecture 14 Unity's Waypoint System 12:31
Lecture 15 Car Racing with Waypoints 13:17
Lecture 16 Customising Car Behaviours Text
Lecture 17 Unity's Vehicle System 15:30

Section 4 : Waypoints

Lecture 18 Graph Theory and Pathfinding 8:23
Lecture 19 Pathfinding through Waypoints 19:23
Lecture 20 Pathfinding through Waypoints Part 2 10:9
Lecture 21 Challenge Text
Lecture 22 Waypoints in 2D Text

Section 5 : NavMeshes

Lecture 23 NavMesh Basics 5:11
Lecture 24 From Waypoints to NavMesh 8:59
Lecture 25 NavMesh Agents Part 1 17:34
Lecture 26 NavMesh Agents Part 2 10:25
Lecture 27 Following a Player on A NavMesh and Setting-Up 14:2
Lecture 28 Fixing Mixamo Textures Text
Lecture 29 Animating on a NavMesh 13:29
Lecture 30 Syncing Animation Speed with NavMesh Agent Spe 6:26
Lecture 31 Multiple NavMeshes for Different Agent Sizes 12:32
Lecture 32 Challenge Text

Section 6 : Autonomously Moving Agents

Lecture 33 Seek and Flee 11:0
Lecture 34 Pursuit 12:26
Lecture 35 Evade 3:11
Lecture 36 Wander 11:21
Lecture 37 Hide Part 1 15:13
Lecture 38 Hide Part 2 18:31
Lecture 39 Complex Behaviours 10:15
Lecture 40 Behaviour Challenge 8:41

Section 7 : Moving As One

Lecture 41 Crowd Simulation 7:51
Lecture 42 Creating a City Crowd Part 1 12:47
Lecture 43 Creating a City Crowd Part 2 11:11
Lecture 44 Fleeing 18:20
Lecture 45 Flocking Part 1 19:52
Lecture 46 Flocking Part 2 15:38
Lecture 47 Flocking Part 3 Text
Lecture 48 Challenge 1 Text
Lecture 49 Challenge 2 Text
Lecture 50 Challenge 3 Text

Section 8 : Let's Start Thinking

Lecture 51 Line of Sight 14:2
Lecture 52 Finite State Machines Part 1 10:44
Lecture 53 Finite State Machines Part 2 14:40
Lecture 54 Finite State Machines Part 3 9:28
Lecture 55 Converting the FSM to Work on a Navmesh 6:58
Lecture 56 Challenge Text

Section 9 : Behaviour Trees

Lecture 57 Introduction to Behaviour Trees 3:45
Lecture 58 Sequence Nodes Part 1 17:9
Lecture 59 Sequence Nodes Part 2 15:58
Lecture 60 Embedding Logic in Behaviour Trees 10:52
Lecture 61 Selector Nodes 5:7
Lecture 62 More Logic for Complex Behaviours 8:12
Lecture 63 Putting Together a Complex Behaviour Tree Text
Lecture 64 Challenge Text

Section 10 : Goal-Orientated Action Planning

Lecture 65 Introduction to GOAP 5:6
Lecture 66 Getting Started with GOAP in Unity 14:40
Lecture 67 Adding Actions to GOAP 11:7
Lecture 68 Adding Multiple Plans to GOAP 6:43
Lecture 69 Global States and Multiple Agents 13:3

Section 11 : End Words

Lecture 70 Where To Now 11:8