Section 1 : Introduction

Lecture 1 About Certification Pdf
Lecture 2 Course Project Files

Section 2 : Getting Started With Unity

Lecture 3 What is Unity 0:43
Lecture 4 Navigating Unity's updates and new features 3:45
Lecture 5 What you will learn 0:22
Lecture 6 Getting to know the Unity Ecosystem 0:46
Lecture 7 overview of the Made With section of Unity3d 0:37
Lecture 8 overview of the Forum section of Unity3d 2:50
Lecture 9 overview of the Answers section of Unity3d 2:17
Lecture 10 overview of the Documentation section of Unity3d 1:6
Lecture 11 overview of the Asset Store on Unity's website 3:6
Lecture 12 Creating a free user account with Unity 3:43
Lecture 13 Downloading Unity Hub 3:12
Lecture 14 Install Unity App versions and start new project 7:1
Lecture 15 Link Visual Studio to Unity 4:43
Lecture 16 Importing the 3D Game Kit 6:25
Lecture 17 Creating assets cube and sphere 1:34
Lecture 18 Interface overview 0:47
Lecture 19 Navigating around the workspace 6:32
Lecture 20 Toolbar Tools 6:28
Lecture 21 Toolbar Buttons 2:34
Lecture 22 Project window 4:27
Lecture 23 Scene view 10:47
Lecture 24 Game view 5:44
Lecture 25 Hierarchy window 6:49
Lecture 26 Inspector window 6:47
Lecture 27 Customizing your workspace 5:4
Lecture 28 Wrap up 0:12

Section 3 : Learn C# With Unity

Lecture 29 Your Resources Text
Lecture 30 What you will learn 0:28
Lecture 31 c# and 1:47
Lecture 32 IDE options 1:50
Lecture 33 Setup download Visual Studio 2:31
Lecture 34 workspace layout and Visual Studio edits 3:25
Lecture 35 Link Visual Studio to Unity + Project Setup 4:43
Lecture 36 Importing the Adventure Sample Game and Folder setup 7:45
Lecture 37 Importing the Corridor project 5:8
Lecture 38 Folder Setup 1:54
Lecture 39 Explore the Console Panel 6:47
Lecture 40 Problem Solving in the console panel 6:12
Lecture 41 Anatomy of a Script 3:22
Lecture 42 Syntax basics 9:45
Lecture 43 Debug and String 9:35
Lecture 44 Variable Type 9:35
Lecture 45 Array 5:15
Lecture 46 List 3:56
Lecture 47 Array and list Inspector 4:25
Lecture 48 Enum (enumeration) 5:4
Lecture 49 Variable Attributes Part 1 6:27
Lecture 50 Variable Attributes Part 2 4:33
Lecture 51 Code example scene setup 3:5
Lecture 52 Arithmetic 5:54
Lecture 53 Shorthand Arithmetic 2:38
Lecture 54 Conditional - if else 5:49
Lecture 55 Conditional - if else if 6:6
Lecture 56 Conditional Ternary 4:3
Lecture 57 Multi Conditional and Expression 4:45
Lecture 58 Switch Case Basics 5:57
Lecture 59 Switch Case Enum 4:9
Lecture 60 Loop Basics 6:43
Lecture 61 Nested Loop 3:24
Lecture 62 While Loop 3:43
Lecture 63 Random Class 2:3
Lecture 64 Foreach 4:15
Lecture 65 Method Structure 3:52
Lecture 66 Method and Parameter 2:21
Lecture 67 Method Overloading 3:44
Lecture 68 Method Return Values 3:59
Lecture 69 Wrap up what you learned 0:24

Section 4 : Unity Game Development Essentials

Lecture 70 What you will learn 0:26
Lecture 71 Your Resources Text
Lecture 72 Project Setup
Lecture 73 Importing the 3D Game Kit 6:25
Lecture 74 Basic scene setup 11:15
Lecture 75 Scene Setup continued 10:11
Lecture 76 Add material to a cube 1:32
Lecture 77 Keyboard input & moving the cube 8:55
Lecture 78 Move Back & Forth, Left, Right, Up, Down 3:39
Lecture 79 Finding the input on translate in the api 5:17
Lecture 80 Find input in API 2:7
Lecture 81 Rotating around with input 3:43
Lecture 82 Move and rotate together 1:38
Lecture 83 Collision & rigidbody 2:58
Lecture 84 Collision & rigidbody continued 1:59
Lecture 85 Scaling by input 2:27
Lecture 86 Color change with input 4:47
Lecture 87 Particle system basics 4:57
Lecture 88 Impact particle script 7:18
Lecture 89 Creating a lightswitch trigger event 6:16
Lecture 90 Triggering multiple elements at once 5:21
Lecture 91 Triggering multiple elements at once continued 5:26
Lecture 92 Triggering an audio clip 5:39
Lecture 93 Triggers explained 4:46
Lecture 94 Spawner basics 8:5
Lecture 95 Adding values to spawned objects 3:17
Lecture 96 Applying force to spawned object 4:57
Lecture 97 Target hit point refactor 3:45
Lecture 98 Camera lookat 2:27
Lecture 99 Smooth camera follow 4:58
Lecture 100 Camera states 13:16
Lecture 101 Camera trigger state events 12:20
Lecture 102 Camera minimap setup 6:15
Lecture 103 Camera minimap follow 7:19
Lecture 104 Camera minimap rotate 4:9
Lecture 105 Camera minimap fullscreen 7:3
Lecture 106 Player gravity setup - rotate to object 6:49
Lecture 107 Player gravity rotation attractor 4:11
Lecture 108 Player gravity rotation body 5:26
Lecture 109 On mouse events 6:58
Lecture 110 Raycast setup 7:41
Lecture 111 Raycast - ray and hit 5:41
Lecture 112 Raycast - object placement 8:31
Lecture 113 Raycast - all and hits 5:9
Lecture 114 Raycast - move object 4:43
Lecture 115 Move to click position 7:4
Lecture 116 Follow mouse position 4:43
Lecture 117 Animation setup 7:13
Lecture 118 Animator script 9:2
Lecture 119 Animator Condition 3:49
Lecture 120 Creating a GameObject 4:23
Lecture 121 Creating Mesh 4:51
Lecture 122 Moving mesh vertices 2:13
Lecture 123 Load from resources 4:35
Lecture 124 Wrap up what we have learned 0:19

Section 5 : Unity 3D Game Kit (no code) Level Design

Lecture 125 What you will learn 0:19
Lecture 126 Resources Text
Lecture 127 project download and install 6:25
Lecture 128 scene setup in the 3D Game Kit 2:57
Lecture 129 creating a blank scene for level 2 0:51
Lecture 130 overview of the camera settings and Cinemachine 6:27
Lecture 131 introduction to skyboxes 4:7
Lecture 132 terrain generation with the 3D Game Kit 5:36
Lecture 133 terrain setup with Unity Terrain Toolbox 3:25
Lecture 134 terrain creation with Unity Terrain Toolbox 7:0
Lecture 135 tree creation 10:24
Lecture 136 tree leaves creation 2:57
Lecture 137 interactables - acid moving pad 6:3
Lecture 138 interactables - door and pressure pad 2:42
Lecture 139 scene setup with prefabs - part 1 5:37
Lecture 140 scene setup with prefabs - part 2 9:34
Lecture 141 scene setup speed through 4:4
Lecture 142 painting objects with the instance painter tool 1:44
Lecture 143 creating an instance painter 3:24
Lecture 144 simple translator for moving platform 3:52
Lecture 145 create a collectable object with the ProBuilder 6:53
Lecture 146 adding material texture to the shield 3:6
Lecture 147 Shield Placement 6:37
Lecture 148 equip the collectable shield 9:35
Lecture 149 shield final adjustments 2:57
Lecture 150 enemy detection radius setup 4:42
Lecture 151 enemy NavMesh setup 3:6
Lecture 152 enemy damageable max hit change 1:2
Lecture 153 player max hit and checkpoint change 1:39
Lecture 154 trigger door to next level 4:20
Lecture 155 lighting and progressive lightmapping 16:57
Lecture 156 basic GUI setup 6:45
Lecture 157 basic setup and programming for player health UI 3:39
Lecture 158 wrap up what you learned 0:26

Section 6 : Unity 2D Game Kit (no code) Level Design

Lecture 159 What you will learn 0:23
Lecture 160 Your Resources Text
Lecture 161 Unity Project Setup 3:12
Lecture 162 Project Download 3:50
Lecture 163 UI Setup 3:10
Lecture 164 Exploring the Project Package 4:55
Lecture 165 Setting up your first scene 3:6
Lecture 166 Building with tiles 5:36
Lecture 167 Getting to know the moving platforms 5:12
Lecture 168 Getting to know interactibles like doors and pressure pads 5:18
Lecture 169 How to setup a door switch 2:1
Lecture 170 Working with and setting up enemies 4:43
Lecture 171 Create a pushable box and damageable items 3:38
Lecture 172 Teleport positions and teleport to next scene 6:7
Lecture 173 Setting up environment objects acid and spikes
Lecture 174 Player setup and downloading a replacement character 2:47
Lecture 175 Swap your player character 5:38
Lecture 176 Laying out a flat level map for reference while building 5:46
Lecture 177 Prepping your new scene 3:9
Lecture 178 Laying out the ground tiles with tile map 10:1
Lecture 179 Setting up the Dropship 3:8
Lecture 180 Destructibles, Teleports and pushers 6:6
Lecture 181 setting up movers to interact with 4:7
Lecture 182 setting up doors to interact with 7:25
Lecture 183 Connecting keys to the doors 5:42
Lecture 184 Scene cleanup and code edit 5:5
Lecture 185 Level tile cleanup 2:25
Lecture 186 Walkthrough gameplay check 2:7
Lecture 187 Environment elements & enemy setup 9:43
Lecture 188 Adding details to the scene setup 1:45
Lecture 189 (speed-run-through) completing the details for the level 37:6
Lecture 190 Adjusting the game lighting 10:35
Lecture 191 Boss door trigger animation script 1 6:23
Lecture 192 Boss door trigger animation script 2 1:50
Lecture 193 Build out and wrap up elements 2:38
Lecture 194 Gameplay full runthrough 2:27

Section 7 : Racing with Physics

Lecture 195 What you will learn 0:22
Lecture 196 Your Resources Text
Lecture 197 Setting up the Unity Project 2:55
Lecture 198 Download and Explore the Package 6:7
Lecture 199 Demonstration of the Wheel Collider 13:12
Lecture 200 Walkthrough of the Prefab Vehicles and Camera System 10:42
Lecture 201 Laying out a Flat Rough Idea for the Racetrack 9:31
Lecture 202 Building out the Track Snapping Explained 7:36
Lecture 203 Building out the Track Continued Adjustments 12:33
Lecture 204 Building out the Track Final Details 10:26
Lecture 205 Test Drive 3:1
Lecture 206 Adding the Guardrails 7:30
Lecture 207 Build the Terrain 12:9
Lecture 208 Setup Track Option Number 2 - Scene 2 8:21
Lecture 209 UI Speedometer Setup 10:45
Lecture 210 Finishing the Speedometer 2:30
Lecture 211 Setting up the UI Timer 3:3
Lecture 212 Wrap up the timer and create the countdown UI 10:47
Lecture 213 Cleanup project and setup scripts 2:36
Lecture 214 Setting up the Countdown System 8:30
Lecture 215 Timer and Manager 11:21
Lecture 216 Setting up the Checkpoint Trigger 5:3
Lecture 217 Creating The Track Manager Prefab 2:58
Lecture 218 Implementing the Boost Pick Up Element 8:21
Lecture 219 Implementing a Jump Pickup Element 4:48
Lecture 220 Setting up the Track Jump Pad 4:27
Lecture 221 Prefab Setup 3:11
Lecture 222 Setting up the Minimap 9:52
Lecture 223 Adding the Rearview Mirror Camera 4:13
Lecture 224 Setting up the Lap Counter UI 5:21
Lecture 225 Lap Counter Script Start 6:58
Lecture 226 Lap Counter Script Finish 10:36
Lecture 227 Laps Complete Script 6:29
Lecture 228 Race Complete UI 5:38
Lecture 229 Race Complete Buttons and Code 6:58
Lecture 230 Scene Setups 3:59
Lecture 231 Terrain Edits 4:44
Lecture 232 Setting up Additional Vehicles 2:32
Lecture 233 Main Menu UI Setup 8:42
Lecture 234 Adding Images to the Main Menu UI 3:52
Lecture 235 Main Menu UI Buttons and Saving the Game 10:0
Lecture 236 Loading The Game part 1 8:20
Lecture 237 Loading The Game part 2 8:5
Lecture 238 Camera Updates and Additional Cleanups 4:3
Lecture 239 Final Race Testing 2:17
Lecture 240 wrap up 1:41
Lecture 241 Build and Run 1:32

Section 8 : Character Controller and Animator System

Lecture 242 Resources Text
Lecture 243 What you will learn 0:59
Lecture 244 Get to know Mixamo 3:36
Lecture 245 Selecting your Mixamo character 2:45
Lecture 246 Export Mixamo T-pose 0:48
Lecture 247 Choose Idle, walk and run animations 5:59
Lecture 248 Choose attack, heal and charge up animations 3:7
Lecture 249 Unity scene setup 3:40
Lecture 250 Import fantasy environment 6:26
Lecture 251 Import Abe animations and T-pose 1:38
Lecture 252 Extract Abe textures 2:48
Lecture 253 Import 3rd person controller system 4:1
Lecture 254 Humanoid setup on T-pose 4:49
Lecture 255 FBX animation setup 2:54
Lecture 256 Animation loop root 2:38
Lecture 257 Character animator overview 6:24
Lecture 258 Character animator controller setup 4:4
Lecture 259 Animator idle behavior setup 4:4
Lecture 260 Animator locomotion behavior setup 3:20
Lecture 261 overview extend controller behaviors 3:1
Lecture 262 Animator attack behavior setup 7:15
Lecture 263 Attack behavior script core code 11:8
Lecture 264 Attack script finish and apply animator behavior 8:28
Lecture 265 Charge uptaunt animation setup 4:15
Lecture 266 Charge uptaunt script core code 3:33
Lecture 267 Heal animator behavior setup 5:10
Lecture 268 Healing script core code 4:26
Lecture 269 Healing object trigger box 5:44
Lecture 270 Healing interaction trigger script 5:49
Lecture 271 Cleanup character prefab creation 3:40
Lecture 272 Animation direction root offset adjustments 1:58
Lecture 273 Particle effect package setup 3:45
Lecture 274 Particle scene setup 4:3
Lecture 275 Create staff weapon proxy 5:20
Lecture 276 Attack particle effect - part 1 10:34
Lecture 277 Attack particle - part 2 - translate forward 7:28
Lecture 278 Adjust offset for all animations 1:27
Lecture 279 Particle attack - part 3 7:30
Lecture 280 Particle attack - part 4 - animation timing 4:5
Lecture 281 Particle attack - part 5 - hit effect 9:36
Lecture 282 Particle attack - part 6 - shoot direction 2:18
Lecture 283 ProBuilder Install 4:22
Lecture 284 ProBuilder basics 8:20
Lecture 285 ProBuilder staff - part 1 - extruding 8:26
Lecture 286 ProBuilder staff - part 2 - finalized object modeling 9:30
Lecture 287 ProBuilder staff - part 3 - uv texture mapping 7:28
Lecture 288 ProBuilder staff - part 4 - smooth and connect to hand 3:11
Lecture 289 Character prefab update and charge up effect 5:12
Lecture 290 Character prefab charge up effect coded animation 8:50
Lecture 291 Character prefab healing effect coded animation 8:19
Lecture 292 Cleanup and finalize character prefab 2:24
Lecture 293 Abe character prefab in new forest scene 2:46
Lecture 294 Rock object particle explosion 11:25
Lecture 295 Cleanup walk run controls 5:17
Lecture 296 Final joystick controls 4:31
Lecture 297 Game build 3:7

Section 9 : (ARCHIVED) Mastering the Fundamentals

Lecture 298 Unity3D The Fundamentals (Project Files) Text
Lecture 299 Introduction 0:25
Lecture 300 Project setup 4:11
Lecture 301 Basic scene setup 6:17
Lecture 302 Keyboard input 8:50
Lecture 303 Directional movement 10:56
Lecture 304 Finding the input from the api 3:42
Lecture 305 Rotating around with input 11:17
Lecture 306 Move and rotate together 8:12
Lecture 307 Collision and rigidbody 4:26
Lecture 308 Scaling by input 9:9
Lecture 309 Updated script for the next lesson on color change with input Text
Lecture 310 Color change with input 9:33
Lecture 311 Lightswitch trigger event 10:52
Lecture 312 Triggering multiple elements 11:13
Lecture 313 Triggering an audio clip 5:18
Lecture 314 Triggers explained 7:2
Lecture 315 Spawner basics 12:33
Lecture 316 Values to spawned objects 11:21
Lecture 317 Force to spawned object 4:43
Lecture 318 Particle system basics 13:54
Lecture 319 Particle system - smoke stack 12:34
Lecture 320 Camera LookAt 14:55
Lecture 321 Smooth camera follow 12:56
Lecture 322 Camera states 8:16
Lecture 323 Camera trigger state events 6:53
Lecture 324 Player gravity rotation setup 1:12
Lecture 325 Camera minimap setup 5:6
Lecture 326 Camera minimap code 9:28
Lecture 327 On mouse events 9:55
Lecture 328 Raycast setup 3:53
Lecture 329 Raycast single ray 7:36
Lecture 330 Raycast ray and hit
Lecture 331 Raycast object placement 3:38
Lecture 332 Raycast all and hits 7:51
Lecture 333 Raycast all from a gameObject 10:2
Lecture 334 Raycast move object 12:40
Lecture 335 Move to click position
Lecture 336 Follow mouse position 1:17
Lecture 337 Animation setup 6:22
Lecture 338 Animator script 4:24
Lecture 339 Examples 13 and 14 level load 8:34
Lecture 340 Gameobject Primitive 5:57
Lecture 341 Gameobject and mesh 12:32
Lecture 342 Moving mesh vertices 5:2
Lecture 343 Load from resources 4:56
Lecture 344 Wrap up 0:26

Section 10 : (ARCHIVED) Build your first level

Lecture 345 Unity3D Building your first level (Project Files) Text
Lecture 346 Introduction 0:39
Lecture 347 Project setup 5:24
Lecture 348 Basic shapes 6:52
Lecture 349 Select and delete 1:26
Lecture 350 Material and texture 4:46
Lecture 351 Basic level part 1 13:37
Lecture 352 Basic level part 2 11:24
Lecture 353 Texture websites 2:52
Lecture 354 Apply textures and materials 12:18
Lecture 355 Texturing part 1 13:20
Lecture 356 Texturing part 2 10:32
Lecture 357 Texturing part 3 12:26
Lecture 358 Terrain setup 5:51
Lecture 359 Terrain texturing 10:46
Lecture 360 Terrain sculpt part 1 18:3
Lecture 361 Terrain sculpt part 2 14:0
Lecture 362 Skybox 12:55
Lecture 363 Particle part 1 10:15
Lecture 364 Particle part 2 6:28
Lecture 365 Particle part 3 4:12
Lecture 366 Particle part 4 3:24
Lecture 367 Tree creator 13:56
Lecture 368 Particle rain 1:58
Lecture 369 Audio storm 8:20
Lecture 370 Thunder strike code 11:9
Lecture 371 Thunder strike audio 4:28
Lecture 372 Finishing touches 5:38
Lecture 373 Build the game 5:3
Lecture 374 Sharing your game 2:12
Lecture 375 Asset store level editor 3:20
Lecture 376 Asset store terrain 2:0
Lecture 377 Asset store textures models 2:13

Section 11 : (ARCHIVED) Create a boss battle

Lecture 378 Unity3D Boss Battle (Project Files) Text
Lecture 379 Introduction 0:51
Lecture 380 Setup 4:11
Lecture 381 Navigation 2:49
Lecture 382 Project setup 3:46
Lecture 383 Object setup 6:58
Lecture 384 Hierarchy setup 7:18
Lecture 385 Materials and saving 7:39
Lecture 386 Getting audio clips 3:3
Lecture 387 Setup scripts 3:46
Lecture 388 MagicOrb and moving objects 16:7
Lecture 389 MagicOrb triggerEvent 10:26
Lecture 390 MagicOrb particle setup 9:18
Lecture 391 Cannonball setup 6:26
Lecture 392 Random force 3:31
Lecture 393 TriggerEvent and particle 13:5
Lecture 394 Creating prefabs 2:57
Lecture 395 Player basic movement 8:6
Lecture 396 Player Weapon and socket setup 4:40
Lecture 397 Player Weapon shooting 8:13
Lecture 398 Turret setup and follow 3:49
Lecture 399 mp4 6:37
Lecture 400 Player health 6:51
Lecture 401 Turret health 4:46
Lecture 402 Turret hit color change 7:8
Lecture 403 Manager and gui setup 5:21
Lecture 404 Gui framework 4:7
Lecture 405 Gui updating 4:32
Lecture 406 Building the project 1:58

Section 12 : (ARCHIVED) Working with particles

Lecture 407 Introduction 0:37
Lecture 408 Particle setup 5:35
Lecture 409 Particle dust example 1:3
Lecture 410 Particle dust 13:19
Lecture 411 Fire simple 1 fire 10:13
Lecture 412 Fire simple 2 glow 8:2
Lecture 413 Fire simple 3 smoke 13:12
Lecture 414 Fire simple 4 cleanup 0:23
Lecture 415 Fire complex 1 fire 9:42
Lecture 416 Fire complex 2 flames 8:31
Lecture 417 Fire complex 3 glow 7:20
Lecture 418 Fire complex 4 dark smoke 11:5
Lecture 419 Fire complex 5 white smoke 7:42
Lecture 420 Fire complex 6 sparks falling 9:14
Lecture 421 Fire complex 7 sparks rising 8:53
Lecture 422 Fire stream 1 11:53
Lecture 422 Fire stream 1 10:1
Lecture 423 Fire stream 2 11:53
Lecture 424 Fire stream 3 8:0
Lecture 425 Fireball 1 9:6
Lecture 426 Fireball 2 6:33
Lecture 427 Fireball 3 9:29
Lecture 428 Fireball 4 4:38
Lecture 429 Flame 1 12:1
Lecture 430 Flame 2 11:6
Lecture 431 Leaves falling 1 21:45
Lecture 432 Leaves falling 2 1:22
Lecture 433 Magic effect 1 base 9:28
Lecture 434 Magic effect 2 edge 12:39
Lecture 435 Magic effect 3 glow 11:24
Lecture 436 smoke 1
Lecture 437 Smoke 1 different 1:58
Lecture 438 Smoke 2 14:22
Lecture 439 Smoke funnel 1 funnel 17:36
Lecture 440 Smoke funnel 2 debris 13:28
Lecture 441 Smoke funnel 3 interior 11:2
Lecture 442 Smoke funnel 4 dust 12:15
Lecture 443 Smoke funnel 5 scene check 1:5
Lecture 444 Snow 1 light 16:16
Lecture 445 Snow 2 heavy 8:3
Lecture 446 Snow 3 storm 10:7
Lecture 447 Snow test 1:57
Lecture 448 Sunrays 10:47
Lecture 449 Vapour steam 12:3
Lecture 450 Water spray 1 10:57
Lecture 451 Water spray 2 11:7
Lecture 452 Water spray 3 11:49
Lecture 453 Water spray 4 1:2

Section 13 : 1 3D Modeling and Animation Introduction to Maya

Lecture 454 Maya Introduction (Project Files) Text
Lecture 455 Introduction 0:45
Lecture 456 Download 4:12
Lecture 457 install & run 0:58
Lecture 458 User Interface 7:7
Lecture 459 Primitives and selection 5:4
Lecture 460 Move, rotate, scale 3:18
Lecture 461 Navigate viewport 1:55
Lecture 462 Viewport views layout 5:17
Lecture 463 Viewport shading lighting 4:58
Lecture 464 Material editor basics 8:51
Lecture 465 Material editor texture 4:12
Lecture 466 Material editor workspace 1:56
Lecture 467 Material Texture UVW 4:48
Lecture 468 Render basics 5:46
Lecture 469 Animation basics 7:53
Lecture 470 Animation scene 6:17
Lecture 471 Edit options vertex edge face 5:1
Lecture 472 Mesh 4:44
Lecture 473 Edit mesh 10:59
Lecture 474 Mesh tools 4:55
Lecture 475 Hut scene setup 3:42
Lecture 476 Hut wall 11:27
Lecture 477 Hut door 11:41
Lecture 478 Hut miscellaneous pieces 9:6
Lecture 479 Hut Roof 7:46
Lecture 480 UVW texture wall 5:55
Lecture 481 UVW texture roof 7:33
Lecture 482 UVW texture surfboards 7:51
Lecture 483 UVW texture miscellaneous items 8:40
Lecture 484 UVW texture bamboo 7:59
Lecture 485 UVW texture door 12:26
Lecture 486 Scene layout 7:9
Lecture 487 Render image 7:37
Lecture 488 Render animation 5:1

Section 14 : 2 Polygon Modeling with Maya

Lecture 489 Introduction 0:33
Lecture 490 Setup Body 9:23
Lecture 491 Material Layers 3:39
Lecture 492 Model Front View 5:45
Lecture 493 Model Top View 3:12
Lecture 494 Model Side View 2:33
Lecture 495 Body Perspective View 6:8
Lecture 496 Model Head 8:4
Lecture 497 Head Perspective View 6:30
Lecture 498 Head to body 7:37
Lecture 499 Model Armor A 8:14
Lecture 500 Model Armor B 11:50
Lecture 501