Section 1 : Getting Going In Blender

Lecture 1 Welcome To The Course 1:49
Lecture 2 Install and Overview 9:35
Lecture 3 WARNING 1:45
Lecture 4 Adding Objects 8:17
Lecture 5 Transforms 13:47
Lecture 6 Duplication 16:39
Lecture 7 Your First Materials 16:23
Lecture 8 QT - Intro To Snapping 5:31
Lecture 9 Camera Setup Moving Around Your Models 7:51
Lecture 10 A Basic 3 Point Light Setup 14:14
Lecture 11 The Outliner 3:44
Lecture 12 Rendering Out Your Scene 6:56
Lecture 13 Sharing Your Work And Our Community 3:10
Lecture 14 Intro and Setup Final Challenge 14:40
Lecture 15 Blender's Interface 6:36
Lecture 16 User Preferences 8:51
Lecture 17 Intro and Setup Section Wrap Up 0:57

Section 2 : Your First 3D Model In Blender

Lecture 18 Introduction to Box Modelling 0:35
Lecture 19 Basic Modelling Concepts 1:14
Lecture 20 Edit Mode 8:13
Lecture 21 Vertices, Edges And Faces 7:26
Lecture 22 Merging Vertices In Blender 13:26
Lecture 23 Extruding In Blender 8:29
Lecture 24 Pivot Points 11:55
Lecture 25 Multiple Materials 13:56
Lecture 26 Mid-Section Challenge A Small Scene 10:44
Lecture 27 What Are Normals 2:47
Lecture 28 Normals In Blender 10:21
Lecture 29 Insetting In Blender 11:28
Lecture 30 Edge Loops, Loop Cut and Slide 10:4
Lecture 31 QT - Sliding 3:33
Lecture 32 Mistakes When Subdividing A Surface 11:0
Lecture 33 QT - Different Selection Methods 9:46
Lecture 34 The Snapping Tool 10:9
Lecture 35 More Than One Way 2:15
Lecture 36 Using The Array Modifier 10:54
Lecture 37 Joining Mesh Objects 5:53
Lecture 38 Finish Your Mayan Pyramid 5:15
Lecture 39 Block Modelling Wrap Up 1:0

Section 3 : Bowling Ball And Pins

Lecture 40 Welcome To Bowling Ball And Pins 1:0
Lecture 41 Knowing Your Topic And Specification 5:33
Lecture 42 Blender Model Scale And Units 4:53
Lecture 43 Importing Reference Material 9:33
Lecture 44 Importing Reference Alternative 3:31
Lecture 45 Placeholders 8:39
Lecture 46 Introduction To Bézier Curves 15:21
Lecture 47 Converting A Curve To Mesh 5:49
Lecture 48 Spin In Blender 10:12
Lecture 49 Different Material Properties 11:12
Lecture 50 Choosing An Appropriate Sphere 10:36
Lecture 51 Bevel Vertex 4:34
Lecture 52 QT - To Sphere 2:52
Lecture 53 Extruding To A Normal 5:25
Lecture 54 Sharp Edges On Curved Surfaces 13:35
Lecture 55 Importing Simple Blender Files 8:54
Lecture 56 Collection Basics 5:49
Lecture 57 Adding New Scenes 8:4
Lecture 58 Eevee’s Shadow Options 17:54
Lecture 59 Eevee Render Settings 13:7
Lecture 60 Fun With Physics 13:42
Lecture 61 Bowling Pin and Ball Wrap Up 0:37

Section 4 : Low Poly Chess Set

Lecture 62 Introduction To The Low Poly Chess Set 1:23
Lecture 63 Managing A Larger Project 5:1
Lecture 64 Planning Your Project 4:11
Lecture 65 Mesh Objects Vs Mesh Data 11:41
Lecture 66 Re-centring Your Objects 3:48
Lecture 67 Creating A Standard Asset 9:37
Lecture 68 Using The Bevel Tool 11:52
Lecture 69 QT View port and Camera Clipping 4:50
Lecture 70 What Is Low Poly 3:5
Lecture 71 Dissolving Geometry 7:4
Lecture 72 Edge Rings 7:9
Lecture 73 Exploring Alternatives To Bevelling 9:57
Lecture 74 Appending Vs Duplication 11:2
Lecture 75 Bridging Edge Loops 13:34
Lecture 76 Using Common Features 12:12
Lecture 77 3D Cursor And Origins 9:56
Lecture 78 Boolean Modifier 6:10
Lecture 79 Boolean In Edit Mode 3:49
Lecture 80 Parent And Children - Collections and Organisations 12:50
Lecture 81 Introduction To Empties 15:50
Lecture 82 QT Better Viewport Control 7:19
Lecture 83 Lighting - Lamp Types 15:40
Lecture 84 Controlling Materials - Roughness 8:18
Lecture 85 Hiding Unneeded Objects 5:47
Lecture 86 Your First Texture 15:18
Lecture 87 Introduction To The Mapping Node
Lecture 88 Managing Your Chess Scene Assets 5:9
Lecture 89 Generated Textures 7:44
Lecture 90 Topology - Tris, Quads, nGons 17:24
Lecture 91 Non-Planar Geometry 4:27
Lecture 92 The Mirror Modifier 31:2
Lecture 93 Rook Challenge 8:18
Lecture 94 King Challenge 15:20
Lecture 95 Setup Your Chess Scene 7:22
Lecture 96 Multiple Cameras 9:31
Lecture 97 Camera Properties 3:58
Lecture 98 Depth Of Field In Eevee 10:15
Lecture 99 Grouping for Export Collections 4:3
Lecture 100 Creating An Assets Portfolio Scene 7:43
Lecture 101 Chess Set Wrap Up 0:46

Section 5 : An Animated Lamp

Lecture 102 Animated Lamp Introduction 0:49
Lecture 103 Animation Design Document 8:12
Lecture 104 Scene and Asset Design 4:28
Lecture 105 Introduction To The Grease Pencil 14:19
Lecture 106 Workflow Choices 3:30
Lecture 107 Creating A Backdrop 6:56
Lecture 108 Making The Grease Pencil Real 4:24
Lecture 109 Cycles Vs Eevee 5:2
Lecture 110 Cycles On A Mac 3:32
Lecture 111 Dedicated Graphics Cards 9:33
Lecture 112 Lighting Cycles Vs Eevee 15:59
Lecture 113 Reflections Cycles Vs Eevee 7:14
Lecture 114 Rendering A Small Area 5:28
Lecture 115 Using Curves To Generate Geometry 17:0
Lecture 116 Altering Curve Resolution 9:13
Lecture 117 Converting A Curve Obj To A Mesh Obj 12:32
Lecture 118 Existing Geometry To Create New 9:7
Lecture 119 Creating Sharper Edges 8:40
Lecture 120 Lowering Your Cycles Render Time 13:46
Lecture 121 Introduction to Armatures 8:0
Lecture 122 Revisiting the Mirror Modifier 13:5
Lecture 123 Adding Bones To Our Armature
Lecture 124 Applying Transforms With Animations 7:8
Lecture 125 Pose Mode 6:38
Lecture 126 Constraining Bones Movement 9:31
Lecture 127 The Lamp Upper Arm 5:17
Lecture 128 The Screw Modifier 13:9
Lecture 129 The Solidify Modifier 11:36
Lecture 130 The Bevel Modifier 11:2
Lecture 131 Finishing The Lamp And Rig 7:6
Lecture 132 Introduction To The Shader Editor 20:9
Lecture 133 Simple Worn Edges 14:40
Lecture 134 Lamps And Emissive Materials 13:5
Lecture 135 Auto Inverse Kinematics (IK) 7:7
Lecture 136 IK Control Bones 8:59
Lecture 137 Auto IK Constraints 9:46
Lecture 138 IK Limits 8:38
Lecture 139 The Timeline 7:35
Lecture 140 Keyframes 15:13
Lecture 141 Auto Keyframing 3:31
Lecture 142 The Dope Sheet Overview 6:10
Lecture 143 The Graph Editor Overview 16:47
Lecture 144 Setting Up The Camera 9:22
Lecture 145 Rough Render Techniques 9:50
Lecture 146 Rendering An Animation 10:43
Lecture 147 Safely Rendering Longer Animations 10:55
Lecture 148 Multi-Blender Renders 12:3
Lecture 149 Vertex Groups
Lecture 150 Re-Rigging The Lamp 10:14
Lecture 151 Exporting Your Animated Lamp 13:55
Lecture 152 Animated Lamp Wrap Up 0:42

Section 6 : Modular Assets

Lecture 153 Section Intro - Modular Assets 0:24
Lecture 154 Intro to Modular Design 3:52
Lecture 155 Making the Barrels 6:55
Lecture 156 Adding Character to Objects 8:52
Lecture 157 Creating the Crates 13:1
Lecture 158 Creating the Pillars 11:47
Lecture 159 Creating the Pillar Detail 11:8
Lecture 160 Creating the Wall 7:13
Lecture 161 Creating the Wall Details 9:44
Lecture 162 Creating the Door Surround 9:18
Lecture 163 Creating the Door Details 11:17
Lecture 164 Organising the Modules 8:32
Lecture 165 Creating the Floor Tiles 10:25
Lecture 166 Creating the Torch 6:0
Lecture 167 Creating the Dungeon Layout 7:5
Lecture 168 Material Slots
Lecture 169 Texture Atlas 6:2
Lecture 170 Texture Atlas & Slots Combined 6:8
Lecture 171 Finish the Texturing 4:53
Lecture 172 Lighting & Mood 11:28
Lecture 173 Wrap Up 0:24

Section 7 : Furry Heads

Lecture 174 Section Intro - Furry Heads 0:46
Lecture 175 Using Metaballs 11:36
Lecture 176 Metaball Families 6:51
Lecture 177 Basics Of Sculpting 16:24
Lecture 178 Preparing To Sculpt A Head 7:1
Lecture 179 Sculpt The Head Shape 13:55
Lecture 180 Sculpt The Eyes 15:42
Lecture 181 Sculpt The Ears 9:7
Lecture 182 Sculpt The Nose 5:30
Lecture 183 Sculpt The Neck 5:40
Lecture 184 Sculpt The Mouth 3:36
Lecture 185 Vertex Painting Experimenting 13:56
Lecture 186 Blending Vertex Paint Layers 19:4
Lecture 187 Sub Surface Scattering 9:35
Lecture 188 Simple Eyeball Texture 10:9
Lecture 189 Hair Particle System 8:52
Lecture 190 Particle Edit Tools 20:4
Lecture 191 Weight Painting For Hair 11:29
Lecture 192 Hair Strand Shape 7:8
Lecture 193 Hair Color Variety 7:22
Lecture 194 Shrinkwrap & Eyebrows 9:42
Lecture 195 Animal Reference Images 7:8
Lecture 196 Blocking Out Our Shape 6:46
Lecture 197 Sculpt Animal Body 6:16
Lecture 198 Sculpt Animal Head 10:37
Lecture 199 Set Up Lights & Camera 5:24
Lecture 200 Find Your Fur Style 11:25
Lecture 201 Groom The Body 7:50
Lecture 202 Adding Face Fuzz 8:12
Lecture 203 Whiskers Particle System 8:58
Lecture 204 Eyes To See With 11:24
Lecture 205 Deleting Hair Particles 2:32
Lecture 206 Grass Particle System 10:54
Lecture 207 Image As Plane Particles 11:46
Lecture 208 HDRI And Tidy Up 5:48
Lecture 209 Furry Heads Wrap Up 0:48
Lecture 210 Well Done 1:16

Section 8 : Updates and Important Messages

Lecture 211 Coupon For Original Course Content Text

Section 9 : Bonus Section - Game Asset Pack

Lecture 212 Welcome To The Game Asset Pack Section 1:57
Lecture 213 What's Coming Up 3:22
Lecture 214 Modular Design 23:0
Lecture 215 Planning Your Project 2:19
Lecture 216 Reference Material 8:42
Lecture 217 Version Control 4:8
Lecture 218 Designing Your World 6:26
Lecture 219 Level Of Detail 7:51
Lecture 220 Managing Your Assets 7:55
Lecture 221 Profile Modelling By Extrusion 12:7
Lecture 222 Doorway Challenge 9:52
Lecture 223 Profile Modelling With Curves 13:15
Lecture 224 Profile Modelling Using Mesh Objects
Lecture 225 Window Challenge 13:48
Lecture 226 Checking Pieces Fit Together 18:18
Lecture 227 Creating Your Own Shortcuts 5:58
Lecture 228 Datablocks 13:45
Lecture 229 Linking To An External Datablock 11:14
Lecture 230 Linking Blend Files - Proxies 11:43
Lecture 231 Linking Blend Files - Library Overrides 7:13
Lecture 232 Linking Blend Files - Making Local 13:55
Lecture 233 Finish Your Basic Building Blocks 13:50
Lecture 234 File Structure & Naming 11:7
Lecture 235 What Are Textures 13:29
Lecture 236 Where Can You Get Textures 3:56
Lecture 237 The Node Wrangler 12:49
Lecture 238 Texture Mapping And Projection 16:20

Section 10 : Continuing Your GameDev Journey

Lecture 239 Blender Resources 3:48
Lecture 240 Pixar Texture Pack Text
Lecture 241 Procedural Generation - Deformation of Materials and Mesh 55:42