Section 1 : Introduction and Setup

Lecture 1 Where To Find Lecture Resources
Lecture 2 INTRODUCTION TO BRAINMEASURES PROCTOR SYSTEM
Lecture 3 Compilers & VS Community 00:06:00 Duration
Lecture 4 Install Prerequisites On MacOS 00:06:18 Duration
Lecture 5 Build Unreal From Source (Linux) 00:13:52 Duration
Lecture 6 Antivirus Warnings
Lecture 7 Install Unreal Engine 4 00:04:30 Duration
Lecture 8 Also Install Visual Studio Code 00:09:26 Duration
Lecture 9 Want to Focus on Blueprint
Lecture 10 About Proctor Testing

Section 2 : Triple X - Write Pure C++

Lecture 1 INTRODUCTION TO BRAINMEASURES PROCTOR SYSTEM
Lecture 2 Triple X Game Design Doc 00:04:56 Duration
Lecture 3 The Structure Of C++ By Example 00:07:40 Duration
Lecture 4 Your First Program 00:07:42 Duration
Lecture 5 Saving Files
Lecture 6 A note about red underlines
Lecture 7 Hello, World! 00:08:53 Duration
Lecture 8 Variables 00:08:03 Duration
Lecture 9 const & Assigning Values 00:06:18 Duration
Lecture 10 Statements & Comments 00:05:27 Duration
Lecture 11 MSVC Compilation Warnings [Windows Only]
Lecture 12 Naming & Self Documenting Code 00:07:14 Duration
Lecture 13 Getting User Input 00:08:56 Duration
Lecture 14 Using if and else in C++ 00:07:50 Duration
Lecture 15 Functions
Lecture 16 Returning Data From Functions 00:08:34 Duration
Lecture 17 Function Parameters 00:08:54 Duration
Lecture 18 Comparing Values 00:08:09 Duration
Lecture 19 Generating Random Number Ranges 00:11:36 Duration

Section 3 : Bulls & Cows

Lecture 1 About Proctor Testing
Lecture 2 Introduction To Bull Cow Game 00:04:25 Duration
Lecture 3 Non-English characters
Lecture 4 Importing Bull Cow Game 00:06:35 Duration
Lecture 5 Terminal Actor Non-English Characters Unsupported
Lecture 6 The Game Module X Could Not Be Loaded 00:01:09 Duration
Lecture 7 Helping Us Help You 00:03:27 Duration
Lecture 8 A Look Around Unreal 00:05:30 Duration
Lecture 9 Controlling The Viewport 00:03:57 Duration
Lecture 10 Editing Actors In Our Level 00:09:59 Duration
Lecture 11 Adding Actors To The Level 00:04:49 Duration
Lecture 12 Editing the Landscape 00:07:59 Duration
Lecture 13 Setting Up VS Code In Unreal 00:04:06 Duration
Lecture 14 Actors And Components 00:05:59 Duration
Lecture 15 Using The In Game Terminal 00:08:51 Duration
Lecture 16 Unreal's Types - FString 00:03:42 Duration
Lecture 17 The TEXT Macro 00:03:07 Duration
Lecture 18 Bull Cow Basic Game Loop 00:04:37 Duration
Lecture 19 Accessing Player Input 00:02:49 Duration
Lecture 20 Coding The Basic Game Loop 00:08:53 Duration
Lecture 21 Member Variables 00:06:08 Duration
Lecture 22 Solving Slow Compile Times 00:04:23 Duration
Lecture 23 The Full Game Loop 00:05:10 Duration
Lecture 24 Pseudo Code 00:10:09 Duration
Lecture 25 Creating Our First Function 00:09:45 Duration
Lecture 26 Finding And Replacing In VS Code 00:08:02 Duration
Lecture 27 The C++ Dot Operator 00:05:35 Duration
Lecture 28 Formatting FStrings 00:17:38 Duration
Lecture 29 Booleans
Lecture 30 Pre vs Post Increment Decrement 00:18:19 Duration
Lecture 31 Parameters And Arguments 00:08:46 Duration
Lecture 32 Early Returns 00:14:28 Duration
Lecture 33 Structure Of An FString 00:21:22 Duration
Lecture 34 Const Member Functions 00:06:12 Duration
Lecture 35 Looping In C++ 00:15:11 Duration
Lecture 36 Checking Characters Part 1 00:08:57 Duration
Lecture 37 Checking Characters Part 2 00:12:30 Duration
Lecture 38 TArray Of Hidden Words 00:07:43 Duration
Lecture 39 Loading Words At Runtime
Lecture 40 Advanced Cursor Usage In VSCode 00:05:28 Duration
Lecture 41 TArray Functions 00:06:08 Duration
Lecture 42 Logical Operators 00:06:36 Duration
Lecture 43 TArray Functions Adding And Removing 00:16:14 Duration
Lecture 44 Range-Based For Loop 00:05:27 Duration
Lecture 45 A Quick Look At Memory 00:05:29 Duration
Lecture 46 Introduction To References 00:13:52 Duration
Lecture 47 Random And The UE4 Docs 00:13:44 Duration
Lecture 48 Out Of The Frying Pan 00:03:32 Duration
Lecture 49 Loading Words With A Predicate
Lecture 50 Out Parameters 00:14:53 Duration
Lecture 51 Break Out Of A Loop 00:02:43 Duration
Lecture 52 Structs 00:11:07 Duration
Lecture 53 Bull Cow Extra Credit 00:01:29 Duration
Lecture 54 Bull Cow Wrap Up 00:00:44 Duration

Section 4 : Building Escape

Lecture 1 Welcome To Building Escape 00:02:04 Duration
Lecture 2 Building Escape End Goal 00:05:01 Duration
Lecture 3 Setting Up The Building Escape Project 00:05:46 Duration
Lecture 4 Pointer Primer 00:04:40 Duration
Lecture 5 Unreal’s Classes and Components 00:09:12 Duration
Lecture 6 Deleting A Class 00:03:48 Duration
Lecture 7 Logging To The Output Log 00:06:56 Duration
Lecture 8 Project Settings Default Startup Level 00:01:36 Duration
Lecture 9 Accessing An Object’s Name 00:15:09 Duration
Lecture 10 Getting An Actor’s Transform 00:12:54 Duration
Lecture 11 Importing Custom Meshes 00:20:39 Duration
Lecture 12 Using BSP For Basic Building Blocks 00:22:42 Duration
Lecture 13 BSP Challenge 00:12:22 Duration
Lecture 14 Basic Lighting 00:09:07 Duration
Lecture 15 Transforming Material Textures 00:18:12 Duration
Lecture 16 Rotating An Actor With Code 00:16:07 Duration
Lecture 17 Object Collision 00:16:26 Duration
Lecture 18 Using Linear Interpolation 00:19:43 Duration
Lecture 19 Relative Vs Absolute 00:08:53 Duration
Lecture 20 Indentation 00:06:40 Duration
Lecture 21 Exposing Parameters To The Editor 00:04:43 Duration
Lecture 22 Assets Naming Conventions 00:07:37 Duration
Lecture 23 Framerate Independent Using DeltaTime 00:06:08 Duration
Lecture 24 Trigger Volumes 00:06:24 Duration
Lecture 25 Using Collision Volumes 00:10:50 Duration
Lecture 26 Protecting From A Null Pointer 00:08:31 Duration
Lecture 27 Getting The Player To Open The Door 00:07:27 Duration
Lecture 28 Getting The Door To Close 00:04:49 Duration
Lecture 29 Using GetTimeSeconds() 00:12:46 Duration
Lecture 30 Designer Friendly Components
Lecture 31 Grabbing System Overview 00:07:22 Duration
Lecture 32 Modifying The Default Pawn Actor 00:11:27 Duration
Lecture 33 Inherit Game Mode Blueprint 00:06:35 Duration
Lecture 34 Getting Player Viewpoint 00:14:00 Duration
Lecture 35 Using DrawDebugLine 00:15:08 Duration
Lecture 36 Line Tracing AKA Ray-Casting 00:12:28 Duration
Lecture 37 LineTraceSingleByObjectType() 00:13:32 Duration
Lecture 38 Using FindComponentByClass() 00:11:37 Duration
Lecture 39 Introducing Input Binding 00:13:15 Duration
Lecture 40 Accessors & Memory Layout 00:09:21 Duration
Lecture 41 Reducing Code in “Hot Loops” 00:20:23 Duration
Lecture 42 Using Physics Handles 00:16:15 Duration
Lecture 43 Refactoring Rules 00:17:58 Duration
Lecture 44 Iteration Through Valid Actors 00:21:49 Duration
Lecture 45 Pointer Protection Process 00:11:41 Duration
Lecture 46 SFX & Audio Clips 00:18:56 Duration
Lecture 47 Building Escape Final Challenge 00:09:41 Duration
Lecture 48 Building Escape Wrap Up 00:01:02 Duration

Section 5 : Toon Tanks

Lecture 1 INTRODUCTION TO BRAINMEASURES PROCTOR SYSTEM
Lecture 2 Section Intro - Toon Tanks 00:00:29 Duration
Lecture 3 Project Intro 00:01:56 Duration
Lecture 4 Pawn Class Creation 00:10:33 Duration
Lecture 5 Creating Components 00:11:07 Duration
Lecture 6 Deriving Blueprint Classes 00:05:14 Duration
Lecture 7 Access Modifiers 00:12:07 Duration
Lecture 8 Creating Child C++ Classes 00:07:58 Duration
Lecture 9 Pawn Movement Input 00:15:48 Duration
Lecture 10 Exposing Variables 00:09:46 Duration
Lecture 11 Pawn Turret 00:13:20 Duration
Lecture 12 Find Distance Between 00:12:53 Duration
Lecture 13 Virtual Functions 00:11:38 Duration
Lecture 14 Calling Override Functions 00:15:08 Duration
Lecture 15 Creating Actor Classes 00:12:57 Duration
Lecture 16 Spawning Actors 00:07:02 Duration
Lecture 17 Using Dynamic Delegates 00:11:36 Duration
Lecture 18 Creating GameMode classes 00:09:36 Duration
Lecture 19 Creating a Health Component 00:06:18 Duration
Lecture 20 Adding Health Functionality 00:08:46 Duration
Lecture 21 GameMode - ActorDied 00:09:58 Duration
Lecture 22 Creating Widget Blueprints 00:11:45 Duration
Lecture 23 End Game Widget 00:03:41 Duration
Lecture 24 GameMode Blueprint 00:07:32 Duration
Lecture 25 Debugging our Health Component 00:07:30 Duration
Lecture 26 Player Controllers 00:10:52 Duration
Lecture 27 PawnTank Destruction 00:05:18 Duration
Lecture 28 Spawning Particles 00:07:08 Duration
Lecture 29 Particle Components 00:03:56 Duration
Lecture 30 Playing Sound Effects 00:05:02 Duration
Lecture 31 Creating Camera Shake 00:06:24 Duration
Lecture 32 Implementing Camera Shake 00:03:42 Duration
Lecture 33 Wrap-up And Challenges 00:10:36 Duration

Section 6 : Simple Shooter

Lecture 1 Section Intro Simple Shooter 00:01:58 Duration
Lecture 2 Project Setup 00:09:50 Duration
Lecture 3 Pawns vs Characters in C++ 00:12:28 Duration
Lecture 4 Character Movement Functions 00:17:16 Duration
Lecture 5 Controller Aiming 00:13:26 Duration
Lecture 6 Third Person Camera Spring Arm 00:08:53 Duration
Lecture 7 Skeletal Animations 101 00:08:16 Duration
Lecture 8 Editing Collision Meshes 00:05:05 Duration
Lecture 9 Animation Blueprints 101
Lecture 10 2D Blend Spaces 00:10:19 Duration
Lecture 11 Connecting Animation To Gameplay 00:08:55 Duration
Lecture 12 Inverse Transforming Vectors 00:09:34 Duration
Lecture 13 Calculating Animation Speeds 00:11:49 Duration
Lecture 14 Gun Actors 00:11:29 Duration
Lecture 15 Spawning Actors At Runtime 00:06:33 Duration
Lecture 16 Attaching To Meshes Via Sockets 00:10:16 Duration
Lecture 17 Shooting Architecture 00:06:09 Duration
Lecture 18 Spawning Particle Effects 00:08:09 Duration
Lecture 19 Player View Point 00:10:47 Duration
Lecture 20 Line Tracing By Channel 00:12:25 Duration
Lecture 21 Impact Effects 00:04:33 Duration
Lecture 22 Dealing Damage To Actors 00:08:00 Duration
Lecture 23 Virtual Methods In C++ 00:10:11 Duration
Lecture 24 Overriding TakeDamage 00:09:03 Duration
Lecture 25 Blending Animations By Booleans 00:04:38 Duration
Lecture 26 Blueprint Pure Nodes 00:06:24 Duration
Lecture 27 Create and Setup an AI controller 00:03:55 Duration
Lecture 28 AI Aiming 00:06:09 Duration
Lecture 29 Nav Mesh And AI Movement 00:10:44 Duration
Lecture 30 Checking AI Line Of Sight 00:07:35 Duration
Lecture 31 BehaviorTrees And Blackboards 00:08:00 Duration
Lecture 32 Setting Blackboard Keys In C++ 00:05:50 Duration
Lecture 33 Behavior Tree Tasks And Sequences 00:08:20 Duration
Lecture 34 BT Decorators And Selectors 00:12:08 Duration
Lecture 35 Custom BTTasks In C++ 00:07:49 Duration
Lecture 36 Executing BTTasks 00:10:26 Duration
Lecture 37 BTTasks That Use The Pawn 00:10:44 Duration
Lecture 38 BTServices In C++ 00:14:59 Duration
Lecture 39 Ignoring Actors In Line Traces 00:05:59 Duration
Lecture 40 Ending The Game 00:10:12 Duration
Lecture 41 Setting Timers In C++
Lecture 42 Displaying A Lose Screen 00:11:14 Duration
Lecture 43 Iterating Over Actors 00:10:21 Duration
Lecture 44 Calculating The Win Condition 00:12:14 Duration
Lecture 45 Refactoring PullTrigger 00:07:49 Duration
Lecture 46 Weapon Sound Effects 00:06:31 Duration
Lecture 47 Randomized Sound Cues 00:08:31 Duration
Lecture 48 Sound Spatialization 00:06:41 Duration
Lecture 49 Crosshairs and HUDs 00:07:38 Duration
Lecture 50 Health Bars 00:07:45 Duration
Lecture 51 AimOffsets 00:12:01 Duration
Lecture 52 Animation State Machines 00:09:59 Duration
Lecture 53 Complex State Machines 00:12:55 Duration
Lecture 54 Wrap-up And Challenges 00:08:45 Duration